Difference between revisions of "Player Set"
From Unofficial QEdit Wiki Guide
(→Use) |
(→Unique Arguments) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 3: | Line 3: | ||
==Parameters== | ==Parameters== | ||
+ | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. | * '''Skin''' - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change. | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 14: | Line 15: | ||
* '''Position Y''' - Y coordinate Player Set in reference to the center of the room. | * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate Player Set in reference to the center of the room. | * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y | + | * '''Rotation Y''' - Rotation on the Y-Axis, direction player will be facing on spawn ([[Rotation Values]]) |
− | * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. | + | ==== Unique Arguments ==== |
+ | * '''(1) Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. | ||
+ | * '''(4) Return Flag''' - Set to 0 or 1. 0 if you want the player to spawn in a specific spot when coming from a lower floor value, 1 if you want the player to spawn in a specific spot when coming from a higher floor value. |
Latest revision as of 20:21, 10 June 2022
Object
Starting location of designated player on floor.
Parameters
Generic Arguments
- Skin - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Player Set in reference to the center of the room.
- Position Y - Y coordinate Player Set in reference to the center of the room.
- Position Z - Z coordinate Player Set in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis, direction player will be facing on spawn (Rotation Values)
Unique Arguments
- (1) Slot ID - ID of the designated player, equivalent to the value typically stored in R250.
- (4) Return Flag - Set to 0 or 1. 0 if you want the player to spawn in a specific spot when coming from a lower floor value, 1 if you want the player to spawn in a specific spot when coming from a higher floor value.