Difference between revisions of "Player Set"

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(Parameters)
(Unique Arguments)
 
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==Use==
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==Object==
 
Starting location of designated player on floor.
 
Starting location of designated player on floor.
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value = 0, Displayed skin(Invisible), do not change.
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==== Generic Arguments ====
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* '''Skin''' - Value = 0, object ID.  Defines this invisible object as a Player Set.  Do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
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* '''Position Y''' - Y coordinate Player Set in reference to the center of the room.
 
* '''Position Y''' - Y coordinate Player Set in reference to the center of the room.
 
* '''Position Z''' - Z coordinate Player Set in reference to the center of the room.
 
* '''Position Z''' - Z coordinate Player Set in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]])
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* '''Rotation Y''' - Rotation on the Y-Axis, direction player will be facing on spawn ([[Rotation Values]])
* '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250.
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==== Unique Arguments ====
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* '''(1) Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250.
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* '''(4) Return Flag''' - Set to 0 or 1. 0 if you want the player to spawn in a specific spot when coming from a  lower floor value, 1 if you want the player to spawn in a specific spot when coming from a higher floor value.

Latest revision as of 20:21, 10 June 2022

Object

Starting location of designated player on floor.

Parameters

Generic Arguments

  • Skin - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Player Set in reference to the center of the room.
  • Position Y - Y coordinate Player Set in reference to the center of the room.
  • Position Z - Z coordinate Player Set in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis, direction player will be facing on spawn (Rotation Values)

Unique Arguments

  • (1) Slot ID - ID of the designated player, equivalent to the value typically stored in R250.
  • (4) Return Flag - Set to 0 or 1. 0 if you want the player to spawn in a specific spot when coming from a lower floor value, 1 if you want the player to spawn in a specific spot when coming from a higher floor value.