Difference between revisions of "Get item id"
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Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. | Used with [[open_pack_select]] to determine the slot value of the item the player selects, often followed by [[get_item_info]] to get the item's full information. | ||
− | + | Full hex lists and info [[item_hex_codes|here]]. | |
==Example== | ==Example== | ||
<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
− | <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span> | + | <span style='color:blue'>100: </span><span style='color:green'>open_pack_select </span><span style='color:orange'>//Opens the player's inventory for them to select an item.</span> |
+ | <span style='color:green'> get_item_id</span> R100<span style='color:orange'>//Stores the player's selection in R100.</span> | ||
<span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> | <span style='color:green'> jmpi_=</span> R100, FFFFFFFF, 200<span style='color:orange'>//If the player cancels the selection.</span> | ||
<span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> | <span style='color:green'> get_item_info</span> R100, R110<span style='color:orange'>//Stores the player's selection from open_pack_select into R110.</span> | ||
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<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
</span> | </span> | ||
+ | |||
==Also see== | ==Also see== | ||
[[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] | [[window_msg]], [[ret]], [[open_pack_select]], [[winend]], [[get_item_info]], [[Jmpiue]] |
Latest revision as of 19:11, 28 April 2022
Contents
Syntax
Syntax: get_item_id register1
- register1 = Puts the item's slot value into a register.
Use
Used with open_pack_select to determine the slot value of the item the player selects, often followed by get_item_info to get the item's full information.
Full hex lists and info here.
Example
100: open_pack_select //Opens the player's inventory for them to select an item.
get_item_id R100//Stores the player's selection in R100.
jmpi_= R100, FFFFFFFF, 200//If the player cancels the selection.
get_item_info R100, R110//Stores the player's selection from open_pack_select into R110.
ret
200: window_msg Canceling your selection I see?//Cancels their selection.
winend R100//Closes the window message.
ret
Also see
window_msg, ret, open_pack_select, winend, get_item_info, Jmpiue