Difference between revisions of "Symbol Chat Object"
From Unofficial QEdit Wiki Guide
(Created page with "==Object== This object is used to make a set symbol chat appear. **This object only works in Episode 1** ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 192...") |
m (→Generic Arguments) |
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* '''Appear Flag''' - ID group for hide/unhide. | * '''Appear Flag''' - ID group for hide/unhide. | ||
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ||
− | * '''Map Section''' - Room ID the | + | * '''Map Section''' - Room ID the object is in. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Position X''' - X coordinate in reference to the center of the room. | * '''Position X''' - X coordinate in reference to the center of the room. | ||
* '''Position Y''' - Y coordinate in reference to the center of the room. | * '''Position Y''' - Y coordinate in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate in reference to the center of the room. | * '''Position Z''' - Z coordinate in reference to the center of the room. | ||
+ | |||
==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
* '''(1) Radius''' - Radius at which the symbol chat appears | * '''(1) Radius''' - Radius at which the symbol chat appears |
Revision as of 04:00, 12 May 2021
Object
This object is used to make a set symbol chat appear. **This object only works in Episode 1**
Parameters
Generic Arguments
- Skin - Value = 192, 222, 257, or 323 object ID. Defines this object as a Symbol Chat Object. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the object is in.
- Unknown
- Position X - X coordinate in reference to the center of the room.
- Position Y - Y coordinate in reference to the center of the room.
- Position Z - Z coordinate in reference to the center of the room.
Unique Arguments
- (1) Radius - Radius at which the symbol chat appears
- (2) Unused - Unused
- (3) Unused - Unused
- (4) Switch ID & WS ID - Switch ID and the Word Select ID. Put the Hex of the switch into a hex calculator, then 00XX for the Word Select ID. Then put the converted Decimal number into this section.
- (5) Pressed WS ID - This is the ID of the Word Select for when the switch is activated.
Word Select Choices
- (00) Drop Meseta
- (01) Meseta has been dropped
- (02 Drop 1 weapon
- (03) Drop 4 weapon
- (04) Drop 1 Shield
- (05) Drop 4 Shield
- (06) Drop 1 Mag
- (07) Drop 4 Mag
- (08) Drop Tool
- (09) ???? (Actually a bunch of ?'s)
- (0A) XXXX (Actually a bunch of X's)
- (0B) Key with Yes
- (0C) Key with Cool
- (0D) Key with .....
- (0E) Go Right!
- (0F) Go Left!
- (10) Push Button with Gun
- (11) Key icons
- (12) Key has been pressed
- (13) Run/Go
- (14) Push 1 Button on
- (15) Push 2 Button on
- (16) Clock (Hurry)