Difference between revisions of "Particle id V3"
From Unofficial QEdit Wiki Guide
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==Example== | ==Example== | ||
− | <span style='color:orange'>//This | + | <span style='color:orange'>//This example is used to set a specific particle on player slot 1.</span> |
<span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> | <span style='color:blue'>0: </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>//Puts the player's slot number is R250.</span> | ||
<span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> | <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 00000000 <span style='color:orange'>//Set particle 1.</span> | ||
<span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> | <span style='color:green'> leti </span>R2, 00000003 <span style='color:orange'>//Set frames to activate particle to 3, most need a minimum of this.</span> | ||
− | <span style='color:green'> | + | <span style='color:green'> let </span>R3, R250 <span style='color:orange'>//Set the particle to player slot 1.</span> |
<span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> | <span style='color:green'> leti </span>R4, 0000000A <span style='color:orange'>//Set the Y value of the particle to 10.</span> | ||
<span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> | <span style='color:green'> particle_id_v3 R1 </span><span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the particle ID.</span> |
Revision as of 15:20, 14 February 2021
Contents
Syntax
Syntax: particle_id_v3 register1
- register1 = Particle # Used.
- register2 = How many frames.
- register3 = Character ID to tie the register to.
- register4 = Y value of the particle.
Use
Used to set a particle on a specific character, here's a link to all particle values https://drive.google.com/file/d/1rIN1md_2Pw7kLapf5RAuCjE4HwEj1UR4/view
Example
//This example is used to set a specific particle on player slot 1.
0: get_slotnumber R250 //Puts the player's slot number is R250. 100: leti R1, 00000000 //Set particle 1. leti R2, 00000003 //Set frames to activate particle to 3, most need a minimum of this. let R3, R250 //Set the particle to player slot 1. leti R4, 0000000A //Set the Y value of the particle to 10. particle_id_v3 R1 //Tells where to start the continuation of registry strings to be used for the particle ID. ret