Difference between revisions of "Call image data"
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Used to inject an image into a quest. | Used to inject an image into a quest. | ||
+ | Image is displayed on the object "image board", only available in Pioneer 2 | ||
NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 | NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24 | ||
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Xbox/Blue Burst - .bmp | Xbox/Blue Burst - .bmp | ||
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==Example== | ==Example== |
Revision as of 02:57, 8 December 2020
Contents
Syntax
Syntax: Call image data XXXXXXXX, Function
- Function = Function that calls the image data
- x = Function # that contains the image data (auto generated by the function itself)
Use
Used to inject an image into a quest. Image is displayed on the object "image board", only available in Pioneer 2
NOTE: Quests only support 1 image per quest. Supported file types listed below. Make images a perfect square. Ex. 2x2 | 24x24
Dreamcast/PCv2 - .pvm
Gamecube - .gvr
Xbox/Blue Burst - .bmp
Example
0: set_floor_handler 00000000 '100' //Sets the function to be loaded when arriving on the floor
100: Call_image_data 1000 //Image data to be called at the desired function (Brings up a file load window)
1000: HEX: //The data in this function will be automatically generated when you choose the image to load in function 100.