Difference between revisions of "Player Set"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Use)
(Parameters)
Line 15: Line 15:
 
* '''Position Z''' - Z coordinate Player Set in reference to the center of the room.
 
* '''Position Z''' - Z coordinate Player Set in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]])
 
* '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]])
* '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250.
+
* '''Slot ID (1)''' - ID of the designated player, equivalent to the value typically stored in R250.
 +
* '''Return Flag (4)''' - Unknown

Revision as of 16:13, 4 August 2018

Object

Starting location of designated player on floor.

Parameters

  • Skin - Value = 0, object ID. Defines this invisible object as a Player Set. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Player Set in reference to the center of the room.
  • Position Y - Y coordinate Player Set in reference to the center of the room.
  • Position Z - Z coordinate Player Set in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis, direction player will be facing on spawn (Rotation Values)
  • Slot ID (1) - ID of the designated player, equivalent to the value typically stored in R250.
  • Return Flag (4) - Unknown