Difference between revisions of "Player Set"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value | + | * '''Skin''' - Value = 0, Displayed skin(Invisible), do not change. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 9: | Line 9: | ||
* '''Appear Flag''' - ID group for hide/unhide. | * '''Appear Flag''' - ID group for hide/unhide. | ||
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ||
− | * '''Map Section''' - | + | * '''Map Section''' - Room ID the enemy is in. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Position X''' - X coordinate of Player Set in reference to the center of the room. | * '''Position X''' - X coordinate of Player Set in reference to the center of the room. |
Revision as of 04:23, 4 August 2018
Use
Starting location of designated player on floor.
Parameters
- Skin - Value = 0, Displayed skin(Invisible), do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Player Set in reference to the center of the room.
- Position Y - Y coordinate Player Set in reference to the center of the room.
- Position Z - Z coordinate Player Set in reference to the center of the room.
- Rotation Y - Rotation on the Y axis, direction player will be facing on spawn (Rotation Values)
- Slot ID - ID of the designated player, equivalent to the value typically stored in R250.