Difference between revisions of "Player Set"

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(Parameters)
(Parameters)
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==Parameters==
 
==Parameters==
* '''Skin''' - Value - 0, Displayed skin(Invisible), do not change.
+
* '''Skin''' - Value = 0, Displayed skin(Invisible), do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
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* '''Appear Flag''' - ID group for hide/unhide.
 
* '''Appear Flag''' - ID group for hide/unhide.
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
* '''Map Section''' - The ID of the room the object is in.  
+
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Position X''' - X coordinate of Player Set in reference to the center of the room.
 
* '''Position X''' - X coordinate of Player Set in reference to the center of the room.

Revision as of 04:23, 4 August 2018

Use

Starting location of designated player on floor.

Parameters

  • Skin - Value = 0, Displayed skin(Invisible), do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Player Set in reference to the center of the room.
  • Position Y - Y coordinate Player Set in reference to the center of the room.
  • Position Z - Z coordinate Player Set in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis, direction player will be facing on spawn (Rotation Values)
  • Slot ID - ID of the designated player, equivalent to the value typically stored in R250.