Difference between revisions of "Player Set"
From Unofficial QEdit Wiki Guide
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* '''Map Section''' - The ID of the room the object is in. | * '''Map Section''' - The ID of the room the object is in. | ||
* '''Unknown''' | * '''Unknown''' | ||
− | * ''' | + | * '''Position X''' - X coordinate of Player Set in reference to the center of the room. |
− | * ''' | + | * '''Position Y''' - Y coordinate Player Set in reference to the center of the room. |
− | * ''' | + | * '''Position Z''' - Z coordinate Player Set in reference to the center of the room. |
* '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) | * '''Rotation Y''' - Rotation on the Y axis, direction player will be facing on spawn ([[Rotation Values]]) | ||
* '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. | * '''Slot ID''' - ID of the designated player, equivalent to the value typically stored in R250. |
Revision as of 04:20, 4 August 2018
Use
Starting location of designated player on floor.
Parameters
- Skin - Value - 0, Displayed skin(Invisible), do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - The ID of the room the object is in.
- Unknown
- Position X - X coordinate of Player Set in reference to the center of the room.
- Position Y - Y coordinate Player Set in reference to the center of the room.
- Position Z - Z coordinate Player Set in reference to the center of the room.
- Rotation Y - Rotation on the Y axis, direction player will be facing on spawn (Rotation Values)
- Slot ID - ID of the designated player, equivalent to the value typically stored in R250.