Difference between revisions of "Load enemy data"
From Unofficial QEdit Wiki Guide
(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>load_enemy_data</span> dword</span> * ''dword'' = The index of the monster i...") |
(→Example) |
||
Line 16: | Line 16: | ||
<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
<span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> | <span style='color:blue'>100: </span><span style='color:green'>load_enemy_data </span>0000000D <span style='color:orange'>//Load Delbiter</span> | ||
− | <span sytle='color:green'>get_physical_data</span> 1531 <span style='color:orange>//Give Delbiters the physical stats found at label 1531</span> | + | <span sytle='color:green'> get_physical_data</span> 1531 <span style='color:orange>//Give Delbiters the physical stats found at label 1531</span> |
− | <span sytle='color:green'>get_resist_data</span> 1532 <span style='color:orange>//Give Delbiters the resistance stats found at label 1532</span> | + | <span sytle='color:green'> get_resist_data</span> 1532 <span style='color:orange>//Give Delbiters the resistance stats found at label 1532</span> |
− | <span style='color:green'>load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> | + | <span style='color:green'> load_enemy_data </span>00000030 <span style='color:orange'>//Load Deldepth</span> |
− | <span sytle='color:green'>get_physical_data</span> 1541 <span style='color:orange>//Give Deldepths the physical stats found at label 1541</span> | + | <span sytle='color:green'> get_physical_data</span> 1541 <span style='color:orange>//Give Deldepths the physical stats found at label 1541</span> |
− | <span sytle='color:green'>get_resist_data</span> 1542 <span style='color:orange>//Give Deldepths the resistance stats found at label 1542</span> | + | <span sytle='color:green'> get_resist_data</span> 1542 <span style='color:orange>//Give Deldepths the resistance stats found at label 1542</span> |
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
</span> | </span> |
Revision as of 16:57, 25 January 2018
Contents
Syntax
Syntax: load_enemy_data dword
- dword = The index of the monster in the BP file of who's stats to allow editing to.
Use
Sets the flag used by get_physical_data, get_attack_data, get_resist_data, and get_movement_data to specify which monster to modify the behavior of.
Only takes effect for monsters spawned after the opcodes are run.
Cannot be run during function 0.
Codes
Example
100: load_enemy_data 0000000D //Load Delbiter
get_physical_data 1531 //Give Delbiters the physical stats found at label 1531
get_resist_data 1532 //Give Delbiters the resistance stats found at label 1532
load_enemy_data 00000030 //Load Deldepth
get_physical_data 1541 //Give Deldepths the physical stats found at label 1541
get_resist_data 1542 //Give Deldepths the resistance stats found at label 1542
ret
Also see
get_physical_data, get_attack_data, get_resist_data, get_movement_data, ret