Difference between revisions of "Get chara class"

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(Syntax)
(Class values)
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==Class values==
 
==Class values==
  
Humar 00000000
+
Returned value 1:
 
+
Human : 00
Huney 00000001
+
Newman : 01
 
+
Cast : 02
Hucast 00000002
+
Returned Value 2:
 
+
Hunter: 00
Hucassy 00000002
+
Ranger : 01
 
+
Force : 02
Ramar 00000000
+
 
+
Ramarl 00000000
+
 
+
Racast 00000002
+
 
+
Racassy 00000002
+
 
+
Fomar 00000000
+
 
+
Fomarl 00000000
+
 
+
Fonewman 00000001
+
 
+
Foney 00000001
+
 
+
mar/marl = 00000000
+
 
+
newman/neweral = 00000001
+
 
+
cast/castel = 00000002
+
  
 
==Use==
 
==Use==

Revision as of 23:11, 22 May 2014

Syntax

Syntax: get_chara_class register 1, register 2

  • register 1 = Reserved register 250 to get the players slot number.
  • register 2 = Register to store characters class in.

NOTE: This Opcode returns 2 values. The 2nd register used will be the next register to the register specified for register 2

Class values

Returned value 1: Human : 00 Newman : 01 Cast : 02 Returned Value 2: Hunter: 00 Ranger : 01 Force : 02

Use

Used to store the characters class of the players in a register. For example you could make an npc say different things depending on what class the character is playing as with the appropriate jumps.

Example


100:     get_slotnumber R250 //Stores the value of the slot the player is in in register 250.
         get_chara_class R250, R1 //Stores the characters class of the players in register 1.
         ret 

Also see

get_slotnumber, ret, reservedregisters