Difference between revisions of "Cam quake"

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(Example)
 
Line 15: Line 15:
 
  <span style='color:green'>        call </span>201 <span style='color:orange'>//Call cinematic effect end function</span>
 
  <span style='color:green'>        call </span>201 <span style='color:orange'>//Call cinematic effect end function</span>
 
  <span style='color:green'>        ret</span>
 
  <span style='color:green'>        ret</span>
  <span style='color:blue'>200:    </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable all players actions</span>
+
  <span style='color:blue'>200:    </span><span style='color:green'>p_action_disable </span><span style='color:orange'>//Disable players actions</span>
 
  <span style='color:green'>        disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span>
 
  <span style='color:green'>        disable_movement1 </span>000000000 <span style='color:orange'>//Disable Character 1's movement</span>
 
  <span style='color:green'>        disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span>
 
  <span style='color:green'>        disable_movement1 </span>000000001 <span style='color:orange'>//Disable Character 2's movement</span>
Line 31: Line 31:
 
  <span style='color:green'>        enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span>
 
  <span style='color:green'>        enable_movement1 </span>000000002 <span style='color:orange'>//Enable Character 3's movement</span>
 
  <span style='color:green'>        enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span>
 
  <span style='color:green'>        enable_movement1 </span>000000003 <span style='color:orange'>//Enable Character 4's movement</span>
  <span style='color:green'>        p_action_enable </span><span style='color:orange'>//Enable all players actions</span>
+
  <span style='color:green'>        p_action_enable </span><span style='color:orange'>//Enable players actions</span>
 
  <span style='color:green'>        ret </span>
 
  <span style='color:green'>        ret </span>
 
  </span>
 
  </span>
 +
 
==Also see==
 
==Also see==
 
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]
 
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]

Latest revision as of 16:34, 15 February 2013

Syntax

Syntax: cam_quake

  • None

Use

Used to shake the cam for dramatic effect.

Example


100:     call 200 //Call cinematic effect start function
         cam_quake //Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 //Call cinematic effect end function
         ret
200:     p_action_disable //Disable players actions
         disable_movement1 000000000 //Disable Character 1's movement
         disable_movement1 000000001 //Disable Character 2's movement
         disable_movement1 000000002 //Disable Character 3's movement
         disable_movement1 000000003 //Disable Character 4's movement
         hud_hide //Hide players HUD
         cine_enable //Enable cinematic mode
         cam_zmin //Zoom in camera
         ret 
201:     cam_zmout //Zoom out camera
         cine_disable //Disable cinematic mode
         hud_show //Show players HUD
         enable_movement1 000000000 //Enable Character 1's movement
         enable_movement1 000000001 //Enable Character 2's movement
         enable_movement1 000000002 //Enable Character 3's movement
         enable_movement1 000000003 //Enable Character 4's movement
         p_action_enable //Enable players actions
         ret 

Also see

window_msg, winend, call, ret, p_action_disable, p_action_enable, enable_movement1, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout