Difference between revisions of "Enable movement1"
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==Use== | ==Use== | ||
− | Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. | + | Used to enable the movements of a specified player after it has been disabled using [[disable_movement1]]. However this has been superseded by [[enable_movement2]] which allows the use of a register. |
==Example== | ==Example== | ||
Line 34: | Line 34: | ||
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
</span> | </span> | ||
− | == | + | ==Also see== |
− | [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[ | + | [[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[cam_quake]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]] |
Latest revision as of 16:32, 15 February 2013
Contents
Syntax
Syntax: enable_movement1 xxxxxxxx
- xxxxxxxx (DWORD) = Hex value of player you wish to enable the movement of
Use
Used to enable the movements of a specified player after it has been disabled using disable_movement1. However this has been superseded by enable_movement2 which allows the use of a register.
Example
100: call 200 //Call cinematic effect start function
cam_quake //Shake Camera
window_msg 'Earthquake!'
winend
call 201 //Call cinematic effect end function
ret
200: p_action_disable //Disable all players actions
disable_movement1 000000000 //Disable Character 1's movement
disable_movement1 000000001 //Disable Character 2's movement
disable_movement1 000000002 //Disable Character 3's movement
disable_movement1 000000003 //Disable Character 4's movement
hud_hide //Hide players HUD
cine_enable //Enable cinematic mode
cam_zmin //Zoom in camera
ret
201: cam_zmout //Zoom out camera
cine_disable //Disable cinematic mode
hud_show //Show players HUD
enable_movement1 000000000 //Enable Character 1's movement
enable_movement1 000000001 //Enable Character 2's movement
enable_movement1 000000002 //Enable Character 3's movement
enable_movement1 000000003 //Enable Character 4's movement
p_action_enable //Enable all players actions
ret
Also see
window_msg, winend, call, ret, p_action_disable, p_action_enable, cam_quake, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout