Difference between revisions of "Cam quake"

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Line 15: Line 15:
 
  <span style='color:green'>        call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span>
 
  <span style='color:green'>        call </span>201 <span style='color:orange'>\\Call cinematic effect end function</span>
 
  <span style='color:green'>        ret</span>
 
  <span style='color:green'>        ret</span>
  <span style='color:blue'>200:    </span>p_action_disable<span style='color:green'></span>
+
  <span style='color:blue'>200:    </span><span style='color:green'>p_action_disable</span>
 
  <span style='color:green'>        disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span>
 
  <span style='color:green'>        disable_movement1 </span>000000000 <span style='color:orange'>\\Disable Character 1's movement</span>
 
  <span style='color:green'>        disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span>
 
  <span style='color:green'>        disable_movement1 </span>000000001 <span style='color:orange'>\\Disable Character 2's movement</span>

Revision as of 14:26, 24 March 2011

Syntax

Syntax: cam_quake

  • None

Use

Used to shake the cam for dramatic effect.

Example


100:     call 200 \\Call cinematic effect start function
         cam_quake \\Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 \\Call cinematic effect end function
         ret
200:     p_action_disable
         disable_movement1 000000000 \\Disable Character 1's movement
         disable_movement1 000000001 \\Disable Character 2's movement
         disable_movement1 000000002 \\Disable Character 3's movement
         disable_movement1 000000003 \\Disable Character 4's movement
         hud_hide \\Hide players HUD
         cine_enable \\Enable cinematic mode
         cam_zmin \\Zoom in camera
         ret 
201:     cam_zmout \\Zoom out camera
         cine_disable \\Disable cinematic mode
         hud_show \\Show players HUD
         enable_movement1 000000000 \\Enable Character 1's movement
         enable_movement1 000000001 \\Enable Character 2's movement
         enable_movement1 000000002 \\Enable Character 3's movement
         enable_movement1 000000003 \\Enable Character 4's movement
         p_action_enable
         ret 

Related

window_msg, winend, call, ret, p_action_disable, p_action_enable, enable_movement1, disable_movement1, [[]], [[]], [[]]