Recobox
From Unofficial QEdit Wiki Guide
Enemy
Parameters
Generic Arguments
- Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
- Child Count - Defines the max number of Recon to spawn from this Recobox.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- (1) Recon Floating Height - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with X Rotation Code of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point.
- (2) Recon Revolving Range - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating.
- (3) - Unused.
- (4) Number of Active Children - Defines the max number of Recon to deploy at once.
- (5) - Unused.
- (6) X Rotation Code - Rotation on the X axis.
- 0 = 0 degree rotation
- 1 = 180 degree rotation
- 2 = 90 degree rotation