Delbiter

From Unofficial QEdit Wiki Guide
Jump to: navigation, search

Enemy

Delbiter

Parameters

Generic Arguments

  • Skin - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

All bias values below have meaning from 0 to 1, where 1 is a 100% chance for the action to occur.

  • (1) Howl Bias - Chance of a howl after a charge or stun animation. The game adds 0.3 to this value.
  • (2) Confuse Bias - Chance of confusing players when howling. This chance is rolled if players are within the confuse distance. The game adds 0.3 to this value.
  • (3) Confuse Distance - Distance around the Delbiter for finding targets for confuse. The game adds 30 to this value.
  • (4) Laser Bias - Chance of a laser attack after a charge, after a melee attack, or after being stunned. The game adds 0.3 to this value.
  • (5) Shock/Megid State Bias - Chance of changing state to the Shock/Megid state when the Delbiter's HP is below 50%. This is rolled during a Howl. The game adds 0.05 to this value.
  • (6) Type - Boolean to set for a Delbiter to charge as it spawns.