Fixed Item Box
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Revision as of 20:23, 1 October 2022 by LunarFuror (Talk | contribs)
Object
Often called Box 2 in drop charts. This is usually a brownish box different from the usual grey. Items in side can be of fixed type or even fixed item.
Parameters
Generic Arguments
- Skin - Value = 146, object ID. Defines this object as a Warp. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Warp in reference to the center of the room.
- Position Y - Y coordinate of Warp in reference to the center of the room.
- Position Z - Z coordinate of Warp in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)
Unique Arguments
- Full Random - 1 or 0
- If this is 1 item is completely random regardless of other settings.
- Random Item - 1 or 0
- If this is 1 and Fixed Item is 0, it will drop an item of same type as Item Parameter 1
- If this is 1 and Fixed Item is 1 and item parameter is 0 the weapon will be a random untekked or SPECIAL WEAPON
- Fixed Item - 1 or 0
- If this is 1 and Random Item is 0, it will drop an item with the exact id of Item Parameter 1
- Item Parameter 1 - Decimal - Item ID
- The following values will result in a random item of a set type
- 0 = Weapons
- 16777216 = Armor
- 33554432 = MAGs
- 50331648 = Consumables
- 67108864 = Meseta
- The following values will result in a random item of a set type
- Item Parameter 2
- Item Parameter 3