Fixed Item Box

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Object

Often called Box 2 in drop charts. This is usually a brownish box different from the usual grey. Items in side can be of fixed type or even fixed item.

Parameters

Generic Arguments

  • Skin - Value = 146, object ID. Defines this object as a Warp. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Warp in reference to the center of the room.
  • Position Y - Y coordinate of Warp in reference to the center of the room.
  • Position Z - Z coordinate of Warp in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)

Unique Arguments

  • Full Random - 1 or 0
    • If this is 1 item is completely random regardless of other settings.
  • Random Item - 1 or 0
    • If this is 1 and Fixed Item is 0, it will drop an item of same type as Item Parameter 1
    • If this is 1 and Fixed Item is 1 and item parameter is 0 the weapon will be a random untekked or SPECIAL WEAPON
  • Fixed Item - 1 or 0
    • If this is 1 and Random Item is 0, it will drop an item with the exact id of Item Parameter 1
  • Item Parameter 1 - Decimal - Item ID
    • The following values will result in a random item of a set type
      • 0 = Weapons
      • 16777216 = Armor
      • 33554432 = MAGs
      • 50331648 = Consumables
      • 67108864 = Meseta
  • Item Parameter 2
  • Item Parameter 3