Saw
From Unofficial QEdit Wiki Guide
Parameters
Generic Arguments
- Skin - Value = 527
- Position X - X coordinate of Warp in reference to the center of the room.
- Position Y - Y coordinate of Warp in reference to the center of the room.
- Position Z - Z coordinate of Warp in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis (Rotation Values)
Unique Arguments
- (1) - Unused
- (2) Damage - The base power for the damage collision will do. Scaled by 1x, 2x, 3x, 6x depending on difficulty. The final damage dealt is the scaled value divided by 5.
- (3) Model - Set to 0 for a small saw and >= 1 for a large saw.
- (4) Switch ID - Switch ID of the saw. When the switch is locked, the saw is active. When the switch is unlocked, the saw is inactive.
- (5) Arc - Two separate fields of two bytes each. The upper two bytes are the full range of rotation and the lower two bytes are the integer angle of rotation each frame.
- (6) Delay - The pause in seconds after the saw completes a cycle. If any bits are set in the upper two bytes, the saw will continually perform a full rotation regardless of the range specified by Arc. Setting to -1 will also achieve this effect.