Map ID Table

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The following is the floor maps to hex code.

Pioneer2_Ep1 		  = 00000000
Forest1 		  = 00000001
Forest2 		  = 00000002
Cave1 			  = 00000003
Cave2 			  = 00000004
Cave3 			  = 00000005
Mines1 			  = 00000006
Mines2 			  = 00000007
Ruins1 			  = 00000008
Ruins2 			  = 00000009
Ruins3 			  = 0000000A
Boss_Dragon 		  = 0000000B
Boss_Derolle 		  = 0000000C
Boss_Volopt 		  = 0000000D
Boss_Darkfalz 		  = 0000000E
Lobby(Battle_ruins on GC) = 0000000F
Battle_Spaceship 	  = 00000010
Battle_Ruins(Lobby on GC) = 00000011
Pioneer2_Ep2 		  = 00000012
Temple_A 		  = 00000013
Temple_B 		  = 00000014
Spaceship_A 		  = 00000015
Spaceship_B 		  = 00000016
CCA 			  = 00000017
Jungle_East 		  = 00000018
Jungle_North 		  = 00000019
Mountain 		  = 0000001A
Seaside 		  = 0000001B
Seabed_Upper 		  = 0000001C
Seabed_Lower 		  = 0000001D
Boss_Galgryphon 	  = 0000001E
Boss_Olgaflow 		  = 0000001F
Boss_Barbaray 		  = 00000020
Boss_Goldragon		  = 00000021
Seaside_Night 		  = 00000022
Tower 			  = 00000023
Wilds1 			  = 00000024
Wilds2 			  = 00000025
Wilds3 			  = 00000026
Wilds4 			  = 00000027
Crater 			  = 00000028
Desert1 		  = 00000029
Desert2 		  = 0000002A
Desert3 		  = 0000002B
Boss_Saintmilion 	  = 0000002C
Pioneer2_Ep4 		  = 0000002D
Test_Area 		  = 0000002E