Map ID Table

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The following is the floor maps to hex code.

Pioneer2_Ep1 		= 00000000
Forest1 		= 00000001
Forest2 		= 00000002
Cave1 			= 00000003
Cave2 			= 00000004
Cave3 			= 00000005
Mines1 			= 00000006
Mines2 			= 00000007
Ruins1 			= 00000008
Ruins2 			= 00000009
Ruins3 			= 0000000A
Boss_Dragon 		= 0000000B
Boss_Derolle 		= 0000000C
Boss_Volopt 		= 0000000D
Boss_Darkfalz 		= 0000000E
Lobby 			= 0000000F
Battle_Spaceship 	= 00000010
Battle_Ruins 		= 00000011
Pioneer2_Ep2 		= 00000012
Temple_A 		= 00000013
Temple_B 		= 00000014
Spaceship_A 		= 00000015
Spaceship_B 		= 00000016
CCA 			= 00000017
Jungle_East 		= 00000018
Jungle_North 		= 00000019
Mountain 		= 0000001A
Seaside 		= 0000001B
Seabed_Upper 		= 0000001C
Seabed_Lower 		= 0000001D
Boss_Galgryphon 	= 0000001E
Boss_Olgaflow 		= 0000001F
Boss_Barbaray 		= 00000020
Boss_Goldragon		= 00000021
Seaside_Night 		= 00000022
Tower 			= 00000023
Wilds1 			= 00000024
Wilds2 			= 00000025
Wilds3 			= 00000026
Wilds4 			= 00000027
Crater 			= 00000028
Desert1 		= 00000029
Desert2 		= 0000002A
Desert3 		= 0000002B
Boss_Saintmilion 	= 0000002C
Pioneer2_Ep4 		= 0000002D
Test_Area 		= 0000002E