Itemsname.ini

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Revision as of 23:22, 15 October 2021 by LunarFuror (Talk | contribs)

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Instructions

Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe

Contents

0	Player Set	-	Rotation Y	-	Slot ID	-	-	Return Flag	-	-	-
1	Particle	-	Rotation Y	-	1	2	3	4	5	6	-
2	Teleporter	-	Rotation Y	-	Area Number	Is Blue	Is Red	Dest. Floor Num	Disp Number	Next Area Flag	-
3	Warp	-	Rotation Y	-	Destination X	Destination Y	Destination Z	Dst Rotation Y	-	-	-
4	Collision Light	1	Rotation Y	2	3	4	5	6	7	8	9
5	Item	1	Rotation Y	2	3	4	5	6	7	8	9
6	Collision Env Sound	1	2	3	4	5	Radius	Sound Effect	Volume	6	7
7	Collision Fog	1	2	3	Radius	5	6	Fog Index Number	8	Switch Off ID?	-
8	Collision Event	-	-	-	Radius	-	-	Event Number	-	-	-
9	Collision Character	1	Rotation Y	2	3	4	5	6	7	8	9
10	Trap Elemental Small	-	Rotation Y	-	Detect Radius (-ve)	Damage Radius (-ve)	Trap Link ID	Damage	Subtype	Delay	-
11	Status Trap	-	Rotation Y	-	Detect Radius (-ve)	Damage Radius (-ve)	Trap Link ID	-	Element Type	Delay	-
12	Heal Trap	-	Rotation Y	-	Radius (negative)	1	Trap Link ID	HP	Element Type	Delay	-
13	Trap Elemental Large	-	Rotation Y	-	Detect Radius (-ve)	Damage Radius (-ve)	Trap Link	Damage	Element Type	Delay	-
14	Obj Room ID	-	Rotation Y	-	SCL_TAMA	Next Room	Previous Room 	-	-	-	-
15	Sensor	1	Rotation Y	2	3	4	5	6	7	8	9
16	Unknown Item (16)	-	Rotation Y	-	1	2	3	4	5	6	-
17	Lens Flare	-	Rotation Y	-	1	2	3	4	5	6	-
18	Collision Script	-	-	-	Radius	1	2	Function Num	4	5	-
19	Heal Ring	-	Rotation Y	-	-	-	-	-	-	-	-
20	Collision Map	1	Rotation Y	2	X Collision	Y Collision	Z Collision	Wall type?	7	8	9
21	Collision Script A	1	Rotation Y	2	3	4	5	6	7	8	9
22	Item Light	-	Rotation Y	-	Subtype	4	5	6	7	8	9
23	Collision Radar	-	Rotation Y	-	Radius	2	3	4	5	6	-
24	Collision Fog SW	-	-	-	Radius	Status	1	Fog Index Number	2	Switch ID	-
25	Teleporter Boss	-	Rotation Y	-	1	2	3	4	Switch ID	6	-
26	Image Board	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	1	2	3	4
27	Teleport Quest	-	Rotation Y	-	1	2	3	4	5	6	-
28	Teleport Epilogue	-	Rotation Y	-	1	2	3	4	5	6	-
29	Unknown Item (29)	-	Rotation Y	-	1	2	3	4	5	6	-
30	Unknown Item (30)	-	Rotation Y	-	-	-	-	-	-	-	-
31	Unknown Item (31)	-	Rotation Y	-	1	2	3	4	5	6	-
32	Object ItemBox Detect	-	-	-	Radius	1	2	Plate ID	4	5	7
33	Object Symbol Chat	-	-	-	Radius	2	3	Switch & Symbol ID	SymbID Switch Pressed	6	7
34	Object Touchplate	1	2	3	Radius	4	5	Switch ID	6	7	8
35	Object Target	-	Rotation Y	-	Visibility	2	Switch ID	HP	5	6	-
36	Object Effect	Effect ID	Rotation Y	-	Damage Radius	Damage Multiplier	3	Switch ID	Switch-Off ID	Stay Active	7
37	Object Countdown	-	Rotation Y	-	1	2	3	4	5	6	-
38	Unknown Item (38)	-	Rotation Y	-	1	2	3	4	5	6	-
39	Door Colour Bar	-	Rotation Y	-	1	2	3	4	Door ID (add 65536)	6	-
40	Unknown Item (40)	-	Rotation Y	-	1	2	3	4	5	6	-
41	Unknown Item (41)	-	Rotation Y	-	1	2	3	4	5	6	-
64	Object Menu	-	Rotation Y	-	-	-	-	Menu ID	-	-	-
65	Telepipe Location	-	Rotation Y	-	-	-	-	Slot ID	-	-	-
66	Collision BGM	-	Rotation Y	-	1	2	3	4	5	6	-
67	Teleporter Main	-	Rotation Y	-	-	-	-	-	-	-	-
68	Teleporter Lobby	-	Rotation Y	-	-	-	-	-	-	-	-
69	Warp Principal's Office	-	Rotation Y	-	Destination X	Destination Y	Destination Z	Dst Rotation Y	-	Model	-
70	Door P2 Shop	-	Rotation Y	-	-	-	-	-	-	-	-
71	Door P2 Hunter's Guild	-	Rotation Y	-	-	-	-	-	-	-	-
72	Door P2 Teleporter	x	Rotation Y	x	x	x	x	Switch ID	x	x	x
73	Door P2 Medical Centre	-	Rotation Y	-	-	-	-	-	-	-	-
74	Elevator	-	Rotation Y	-	-	-	-	-	-	-	-
75	Seasonal Easter Egg	-	Rotation Y	-	-	-	-	-	-	-	-
76	Seasonal Valentines Heart	-	Rotation Y	-	-	-	-	-	-	-	-
77	Seasonal Christmas Tree	-	Rotation Y	-	-	-	-	-	-	-	-
78	Seasonal Christmas Wreath	-	Rotation Y	-	-	-	-	-	-	-	-
79	Seasonal Halloween Pumpkin	-	Rotation Y	-	-	-	-	-	-	-	-
80	Seasonal 21st Century	-	Rotation Y	-	-	-	-	-	-	-	-
81	Seasonal Sonic Character	-	Rotation Y	-	1	2	3	Model	5	6	-
82	Welcome Board	-	Rotation Y	-	-	-	-	-	-	-	-
83	Fireworks	-	Rotation Y	-	Mdl IDX	Area Width	Rise Height	Area Depth	Freq	-	-
84	Door P2 Lobby	-	Rotation Y	-	-	-	-	-	-	-	-
85	Teleporter Main Battlemode	-	Rotation Y	-	-	-	-	-	-	-	-
86	Door Lab Teleporter	-	Rotation Y	-	1	2	3	4	5	6	-
87	Touchplate Invisible P2	-	-	-	Radius	-	-	-	-	-	-
128	Door Forest	-	Rotation Y	-	-	-	-	Door ID	-	-	-
129	Switch Forest	-	Rotation Y	-	-	-	-	Switch ID	-	Colour	-
130	Laser Fence	-	Rotation Y	-	Colour	-	-	Switch ID	-	Model	-
131	Laser Fence Square	-	Rotation Y	-	Colour	-	-	Switch ID	-	Model	-
132	Forest Laser Fence Switch	-	Rotation Y	-	-	-	-	Switch ID	-	Colour	-
133	Light Rays	-	Rotation Y	-	Scale X	Scale Y	Scale Z	-	-	-	-
134	Blue Butterfly	-	Rotation Y	-	1	2	3	4	5	6	-
135	Probe	Rotation X	Rotation Y	Rotation Z	Model	-	-	-	-	-	-
136	Box Forest Type1	-	Rotation Y	-	-	-	-	-	-	-	-
137	Forest Weather Station	-	Rotation Y	-	1	2	3	4	5	6	-
138	Battery	-	Rotation Y	-	1	2	3	4	5	6	-
139	Console	-	Rotation Y	-	-	-	-	Function	Model	-	-
140	Door Forest Sliding	Rotation X	Rotation Y	Rotation Z	Distance	Speed	Switch ID	Switch Number	Disable Effect	Enable Effect	-
141	Message Pod	-	Rotation Y	-	1	2	3	4	5	6	-
142	Door Energy Barrier	-	Rotation Y	-	-	-	-	Door ID	-	-	-
143	Bridge Rising Forest	-	Rotation Y	-	-	-	-	Door ID	-	-	-
144	Switch Generic	-	Rotation Y	-	-	-	-	Switch ID	-	-	-
145	Box Forest Type1 EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
146	Box Forest Type2 Fixed	-	Rotation Y	-	Full Random	Random Item	Fixed Item	Item Parameter	Item Parameter 2	Item Parameter 3	-
147	Box Forest Type2 EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
149	Box Forest Type1 Empty	-	Rotation Y	-	Event Number	-	-	-	-	-	-
150	Laser Fence Extendable	-	Rotation Y	-	Colour	Collision Width	Collision Depth	Switch ID	-	Model	-
151	Laser Fence Square Extendable	-	Rotation Y	-	Colour	Collision Width	Collision Depth	SWITCH ID	-	Model	-
192	Floor Panel 1	Rotation X	Rotation Y	Rotation Z	Scale  X	Scale  Y	Scale  Z	Switch ID	Stay Active	-	-
193	Door Caves 4-Switch	-	Rotation Y	-	-	-	-	Start SwitchID	Num of Switches	Stay Active	-
194	Door Caves	-	Rotation Y	-	-	-	-	Door ID	-	-	-
195	Smashing Pillar	-	Rotation Y	-	Smash Cooldown	Start Delay (-ve,frames)	Damage	Switch ID	5	Stay Action	-
196	Sign Type1 Caves	-	Rotation Y	-	1	2	3	4	5	6	-
197	Sign Type2 Caves	-	Rotation Y	-	1	2	3	4	5	6	-
198	Sign Type3 Caves	-	Rotation Y	-	1	2	3	4	5	6	-
199	Hexagonal Tank	-	Rotation Y	-	1	2	3	4	5	6	-
200	Brown Platform	-	Rotation Y	-	1	2	3	4	5	6	-
201	Warning Light	-	Rotation Y	-	1	2	3	4	5	6	-
203	Rainbow	-	Rotation Y	-	Scale  X	Scale  Y	Scale  Z	4	5	6	-
204	Floating Jellyfish	-	Rotation Y	-	1	2	3	4	5	6	-
205	Floating Dragonfly/Robot	-	Rotation Y	-	1	2	3	4	5	6	-
206	Door Caves Switch	-	Rotation Y	-	-	-	-	Door ID	-	-	-
207	Robot Recharge Station	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
208	Cake Shop	-	Rotation Y	-	1	2	3	4	5	6	-
209	Rock Small Red Caves1	-	Rotation Y	-	-	-	-	-	-	-	-
210	Rock Medium Red Caves1	-	Rotation Y	-	-	-	-	-	-	-	-
211	Rock Large Red Caves1	-	Rotation Y	-	-	-	-	-	-	-	-
212	Rock Small Caves2 Type1	-	Rotation Y	-	-	-	-	-	-	-	-
213	Rock Medium Caves2 Type1	-	Rotation Y	-	-	-	-	-	-	-	-
214	Rock Large Caves2 Type1	-	Rotation Y	-	-	-	-	-	-	-	-
215	Rock Small Caves2 Type2	-	Rotation Y	-	-	-	-	-	-	-	-
216	Rock Medium Caves2 Type2	-	Rotation Y	-	-	-	-	-	-	-	-
217	Rock Large Caves2 Type2	-	Rotation Y	-	-	-	-	-	-	-	-
218	Rock Small Caves3	-	Rotation Y	-	-	-	-	-	-	-	-
219	Rock Medium Caves3	-	Rotation Y	-	-	-	-	-	-	-	-
220	Rock Large Caves3	-	Rotation Y	-	-	-	-	-	-	-	-
222	Floor Panel 2	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Switch ID	Stay Active	Sound Effect(1-6)	7
223	Rock Destructable Caves1	-	Rotation Y	-	1	2	3	4	5	6	-
224	Rock Destructable Caves2	-	Rotation Y	-	1	2	3	4	5	6	-
225	Rock Destructable Caves3	-	Rotation Y	-	1	2	3	4	5	6	-
256	Door Mines	Rotation X	Rotation Y	Rotation Z	-	-	-	Door ID	Switch Total	Stay Active	-
257	Floor Panel 3	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Switch ID	Stay Active	-	-
258	Door Switch Mines	-	Rotation Y	-	-	-	-	Door ID	Switch Total	Stay Active	-
259	Cryo-Tube	-	Rotation Y	-	-	-	-	-	-	-	-
260	Supercomputer	-	Rotation Y	-	1	2	3	4	5	6	-
261	Data Screen	-	Rotation Y	-	1	2	3	4	5	6	-
262	Floating Robot	-	Rotation Y	-	1	2	3	4	5	6	-
263	Floating Blue Light	-	Rotation Y	-	1	2	3	4	5	6	-
264	Self Destructing Obj Type1	-	Rotation Y	-	1	2	3	4	5	6	-
265	Self Destructing Obj Type2	-	Rotation Y	-	1	2	3	4	5	6	-
266	Self Destructing Obj Type3	-	Rotation Y	-	1	2	3	4	5	6	-
267	Spark Machine	-	Rotation Y	-	Scale X	Scale Y	Scale Z	-	-	-	-
268	Crate Large Flashing	-	Rotation Y	-	1	2	3	4	5	6	-
304	Ruins Seal	-	Rotation Y	-	-	-	-	-	-	-	-
320	Teleporter Ruins	-	Rotation Y	-	Area Number	Colour Blue	Colour Red	Floor Number	Disp Number	No Disp Number	-
321	Warp Ruins	-	Rotation Y	-	Destination X	Destination Y	Destination Z	Dst Rotation Y	-	-	-
322	Switch Ruins	-	Rotation Y	-	-	-	-	Switch ID	-	-	-
323	Floor Panel 4	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Plate ID	Stay Active	-	-
324	Door Ruins1	-	Rotation Y	-	-	-	-	Door ID	-	-	-
325	Door Ruins3	-	Rotation Y	-	-	-	-	Door ID	-	-	-
326	Door Ruins2	-	Rotation Y	-	-	-	-	Door ID	-	-	-
327	Door Ruins1 1-Switch Door	-	Rotation Y	-	-	-	-	Door ID	-	-	-
328	Door Ruins2 1-Switch Door	-	Rotation Y	-	-	-	-	Door ID	-	-	-
329	Door Ruins3 1-Switch Door	-	Rotation Y	-	-	-	-	Door ID	-	-	-
330	Door Ruins 4-Switch Door	-	Rotation Y	-	-	-	-	Start SwitchID	Num of Switches	Stay Active	-
331	Door Ruins 2-Switch Door	-	Rotation Y	-	-	-	-	Start SwitchID	Num of Switches	Stay Active	-
332	Sensor Ruins	-	Rotation Y	-	1	2	3	4	5	6	-
333	Laser Fence Switch Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
334	Laser Fence Short Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
335	Laser Fence Long Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
336	Laser Fence Square Small Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
337	Laser Fence Square Large Ruins	-	Rotation Y	-	-	-	-	Switch ID	Colour	-	-
338	Poison Sac	-	Rotation Y	-	-	-	-	-	-	-	-
339	Guom Trap	-	Rotation Y	-	Trigger Radius (-ve)	Starting Y-Offset	Drop Length (frames)	Damage	Modifier	Explode Delay (frames)	-
340	Pop-Up Trap (No Tech)	-	-	-	Radius	1	2	3	4	5	-
341	Ruins Crystal	-	Rotation Y	-	1	2	3	4	5	6	-
342	Monument	-	Rotation Y	-	1	2	3	4	5	6	-
345	Rock Ruins 1	-	Rotation Y	-	-	-	-	-	-	-	-
346	Rock Ruins 2	-	Rotation Y	-	-	-	-	-	-	-	-
347	Rock Ruins 3	-	Rotation Y	-	-	-	-	-	-	-	-
348	Rock Ruins 4	-	Rotation Y	-	-	-	-	-	-	-	-
349	Rock Ruins 5	-	Rotation Y	-	-	-	-	-	-	-	-
350	Rock Ruins 6	-	Rotation Y	-	-	-	-	-	-	-	-
351	Rock Ruins 7	-	Rotation Y	-	-	-	-	-	-	-	-
352	Collision Poison	-	-	-	Radius	Power	Link	Switch Mode	Fog Index Number	Switch ID	-
353	Box Ruins Yellow Fixed	-	Rotation Y	-	Full random	Random Item	Fixed Item	Item parameter	-	-	-
354	Box Ruins Blue	-	Rotation Y	-	1	2	3	4	5	6	-
355	Box Ruins Yellow EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
356	Box Ruins Blue EventSpawn	-	Rotation Y	-	1	2	3	Event to Call	5	6	-
357	Box Ruins Blue Empty	-	Rotation Y	-	1	2	3	4	5	-	-
358	Rock Ruins Destructable	-	Rotation Y	-	-	-	-	Switch ID	-	-	-
359	Pop-Up Trap	-	-	-	Radius	HP	Tech Level	-	Switch ID	Tech	-
368	Flying White Bird	-	Rotation Y	-	1	2	3	4	5	6	-
369	Falz Monument	-	Rotation Y	-	1	2	3	4	5	6	-
370	Floating Rocks	-	Rotation Y	-	1	2	3	4	5	6	-
371	Floating Soul	-	Rotation Y	-	1	2	3	4	5	6	-
372	Butterfly	-	Rotation Y	-	1	2	3	4	5	6	-
384	Object Game-Menu Lobby	-	Rotation Y	-	1	2	3	4	5	6	-
385	Object Warp Object Lobby	-	Rotation Y	-	1	2	3	4	5	6	-
386	Tree Lobby1	- 	Rotation Y	-	1	2	3	4	5	6	-
387	Unknown Item (387)	-	Rotation Y	-	1	2	3	4	5	6	-
388	Unknown Item (388)	-	Rotation Y	-	1	2	3	4	5	6	-
389	Unknown Item (389)	-	Rotation Y	-	1	2	3	4	5	6	-
390	Seasonal Pumpkin	-	Rotation Y	-	1	2	3	4	5	6	-
391	Seasonal Christmas	-	Rotation Y	-	1	2	3	4	5	6	-
392	Seasonal Red/White	-	Rotation Y	-	1	2	3	4	5	6	-
393	Unknown Item (393)	-	Rotation Y	-	1	2	3	4	5	6	-
394	Unknown Item (394)	-	Rotation Y	-	1	2	3	4	5	6	-
395	LobbyX Fishtank	-	Rotation Y	-	1	2	3	4	5	6	-
396	LobbyX Butterflies	-	Rotation Y	-	1	2	3	4	5	6	-
400	Unknown Item (400)	-	Rotation Y	-	1	2	3	4	5	6	-
401	Wall Low	-	Rotation Y	-	1	2	3	4	5	6	-
402	Door Spaceship	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
403	Wall High	-	Rotation Y	-	1	2	3	4	5	6	-
416	Door Temple	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
417	Wall Rubble	-	Rotation Y	-	1	2	3	4	5	6	-
418	Column Broken	-	Rotation Y	-	1	2	3	4	5	6	-
419	Rubble 	-	Rotation Y	-	1	2	3	4	5	6	-
420	Column	-	Rotation Y	-	1	2	3	4	5	6	-
421	Column Fallen 	-	Rotation Y	-	1	2	3	4	5	6	-
422	Brick Cone 	-	Rotation Y	-	1	2	3	4	5	6	-
423	Wall Rubble Breakable	-	Rotation Y	-	1	2	3	4	5	6	-
424	Object Map Detect Temple	-	Rotation Y	-	1	2	3	4	5	6	-
425	Bridge Rising Short Temple 	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
426	Bridge Rising Long Temple	-	Rotation Y	-	1	2	3	Switch ID	5	6	-
427	Door Temple 4-Switch	-	Rotation Y	-	1	2	3	Start SwitchID	Num of Switches	Stay Active	-
448	Door Spaceship 4-Switch	-	Rotation Y	-	1	2	3	Start SwitchID	Num of Switches	Stay Active	-
512	Box Type1 CCA 	-	Rotation Y	-	1	2	3	4	5	6	-
513	Teleporter Ep2	-	Rotation Y	-	1	2	3	4	5	6	-
514	Door CCA	-	Rotation Y	-	Scale X	Scale Y	Scale Z	Start SwitchID	Num of Switches	Stay Active	-
515	Box Type2 CCA	-	Rotation Y	-	1	2	3	4	5	6	-
516	Door CCA Main	-	Rotation Y	-	1	2	3	4	5	6	-
517	Switch CCA Door Main	-	Rotation Y	-	1	2	3	4	5	6	-
518	Rock Small CCA	-	Rotation Y	-	1	2	3	4	5	6	-
519	Rock Medium CCA	-	Rotation Y	-	-	-	-	Switch ID	5	6	-
520	Rock Large CCA	-	Rotation Y	-	1	2	3	4	5	6	-
521	Spider Plant	-	Rotation	-	1	2	3	4	5	6	-
522	Teleporter CCA Areas	-	Rotation Y	-	1	2	3	4	5	6	-
523	Unknown Item (523)	-	Rotation Y	-	1	2	3	4	5	6	-
524	White Bird	-	Rotation Y	-	1	2	3	4	5	6	-
525	Orange Bird	-	Rotation Y	-	1	2	3	4	5	6	-
527	Saw	-	Rotation Y	-	1	Speed	Model	Switch ID	Arc	Switch Flag	-
528	Laser Detector	-	Rotation Y	-	1	2	Model	Switch ID	Arc	Pause Time (seconds)	-
529	Unknown Item (529)	-	Rotation Y	-	1	2	3	4	5	6	-
530	Unknown Item (530)	-	Rotation Y	-	1	2	3	4	5	6	-
531	Seagull	-	Rotation	-	1	2	3	4	5	6	-
544	Fish	-	Rotation Y	-	1	2	3	4	5	6	-
545	Door Seabed	-	Rotation Y	-	Scale X	Scale Y	Scale Z	Start SwitchID	Num of Switches	Stay Active	-
546	Door Seabed Always Open	-	Rotation Y	-	1	2	3	4	5	6	-
547	Seabed/Tower Object 	-	Rotation Y	-	1	2	3	Model	4	5	-
548	Wall Glass Breakable 	-	Rotation Y	-	1	2	3	4	5	6	-
549	Robot Floating Blue	-	Rotation Y	-	1	2	3	4	5	6	-
550	Robot Floating Red	-	Rotation Y	-	1	2	3	4	5	6	-
551	Dolphin	-	Rotation Y	-	1	2	3	4	5	6	-
552	Trap Capture	-	Rotation Y	-	1	2	3	4	5	6	-
553	Message VR Link	-	Rotation Y	-	1	2	3	4	5	6	-
576	Unknown Item (576)	-	Rotation Y	1	2	3	4	5	6	-	-
640	Teleporter Barba Ray	-	Rotation Y	-	1	2	3	4	5	6	-
672	Unknown Item (672)	-	Rotation Y	-	1	2	3	4	5	6	-
688	Gee Nest	-	Rotation Y	HP	1	2	3	4	5	6	-
689	Lab Computer Console Green	-	Rotation Y	-	1	2	3	4	5	6	-
690	Lab Computer Console Orange	-	Rotation Y	-	1	2	3	4	5	6	-
691	Chair Yelllow	-	Rotation Y	-	1	2	3	4	5	6	-
692	Wall Lab Orange	-	Rotation Y	-	1	2	3	4	5	6	-
693	Wall Lab Grey	-	Rotation Y	-	1	2	3	4	5	6	-
694	Table Long 	-	Rotation Y	-	1	2	3	4	5	6	-
695	GBA Station	-	Rotation Y	-	1	2	3	4	5	6	-
696	Message VR Link Function	-	Rotation Y	-	1	2	3	4	5	6	-
697	Warp Instant 	-	Rotation Y	-	1	2	3	4	5	6	-
698	Object Invisible Lab	-	Rotation Y	-	1	2	3	4	5	6	-
699	Door Lab Green	-	Rotation Y	-	1	2	3	4	5	6	-
700	Unknown Item (700)	-	Rotation Y	-	1	2	3	4	5	6	-
701	Warp Lab	-	Rotation Y	-	1	2	3	4	5	6	-
768	Light Source Ep4	-	Rotation Y	-	1	2	3	4	5	6	-
769	Cacti	-	Rotation Y	-	Scale X	Scale Y	Scale Z	Model	-	-	-
770	Rock Brown Large	-	Rotation Y	-	-	-	-	Model	-	-	-
771	Rock Brown Breakable	-	Rotation Y	-	1	2	3	4	5	6	-
832	Unknown Item (832)	-	Rotation Y	-	1	2	3	4	5	6	-
833	Unknown Item (833)	-	Rotation Y	-	1	2	3	4	5	6	-
896	Plant Poison	-	Rotation Y	-	1	2	3	4	5	6	-
897	Unknown Item (897)	-	Rotation Y	-	1	2	3	4	5	6	-
898	Unknown Item (898)	-	Rotation Y	-	1	2	3	4	5	6	-
899	Oozing Desert Plant	-	Rotation Y	-	1	2	3	4	5	6	-
901	Unknown Item (901)	-	Rotation Y	-	1	2	3	4	5	6	-
902	Rock Black Large	-	Rotation Y	-	1	2	3	Model	4	5	-
903	Unknown Item (903)	-	Rotation Y	-	1	2	3	4	5	6	-
904	Unknown Item (904)	-	Rotation Y	-	1	2	3	4	5	6	-
905	Unknown Item (905)	-	Rotation Y	-	1	2	3	4	5	6	-
906	Unknown Item (906)	-	Rotation Y	-	1	2	3	4	5	6	-
907	Rock Falling	-	Rotation Y	-	1	2	3	4	5	6	-
908	Plant Desert	-	Rotation Y	-	1	2	3	4	5	6	-
909	Box Desert Fixed	-	Rotation Y	-	1	2	3	4	5	6	-
910	Unknown Item (910)	-	Rotation Y	-	1	2	3	4	5	6	-
911	Bee Hive	-	Rotation Y	-	-	-	-	Model	-	-	-
912	Unknown Item (912)	-	Rotation Y	-	1	2	3	4	5	6	-
913	Heat	-	-	-	Radius	1	2	Fog Index Number	4	5	-
960	Saint Million Egg Top	-	Rotation Y	-	1	2	3	4	5	6	-
961	Unknown Item (961)	-	Rotation Y	-	1	2	3	4	5	6	-