Itemsname.ini

From Unofficial QEdit Wiki Guide
Revision as of 23:13, 15 October 2021 by LunarFuror (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Instructions

Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe

Contents

0 Player Set - Rotation Y - Slot ID - - Return Flag - - -
1 Particle - Rotation Y - 1 2 3 4 5 6 -
2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag -
3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -
4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9
5 Item 1 Rotation Y 2 3 4 5 6 7 8 9
6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7
7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? -
8 Collision Event - - - Radius - - Event Number - - -
9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9
10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay -
11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay -
12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay -
13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay -
14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - -
15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9
16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 -
17 Lens Flare - Rotation Y - 1 2 3 4 5 6 -
18 Collision Script - - - Radius 1 2 Function Num 4 5 -
19 Heal Ring - Rotation Y - - - - - - - -
20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9
21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9
22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9
23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 -
24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID -
25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 -
26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4
27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 -
28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 -
29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 -
30 Unknown Item (30) - Rotation Y - - - - - - - -
31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 -
32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7
33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7
34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8
35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 -
36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7
37 Object Countdown - Rotation Y - 1 2 3 4 5 6 -
38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 -
39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 -
40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 -
41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 -
64 Object Menu - Rotation Y - - - - Menu ID - - -
65 Telepipe Location - Rotation Y - - - - Slot ID - - -
66 Collision BGM - Rotation Y - 1 2 3 4 5 6 -
67 Teleporter Main - Rotation Y - - - - - - - -
68 Teleporter Lobby - Rotation Y - - - - - - - -
69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model -
70 Door P2 Shop - Rotation Y - - - - - - - -
71 Door P2 Hunter's Guild - Rotation Y - - - - - - - -
72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x
73 Door P2 Medical Centre - Rotation Y - - - - - - - -
74 Elevator - Rotation Y - - - - - - - -
75 Seasonal Easter Egg - Rotation Y - - - - - - - -
76 Seasonal Valentines Heart - Rotation Y - - - - - - - -
77 Seasonal Christmas Tree - Rotation Y - - - - - - - -
78 Seasonal Christmas Wreath - Rotation Y - - - - - - - -
79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - -
80 Seasonal 21st Century - Rotation Y - - - - - - - -
81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 -
82 Welcome Board - Rotation Y - - - - - - - -
83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - -
84 Door P2 Lobby - Rotation Y - - - - - - - -
85 Teleporter Main Battlemode - Rotation Y - - - - - - - -
86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 -
87 Touchplate Invisible P2 - - - Radius - - - - - -
128 Door Forest - Rotation Y - - - - Door ID - - -
129 Switch Forest - Rotation Y - - - - Switch ID - Colour -
130 Laser Fence - Rotation Y - Colour - - Switch ID - Model -
131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model -
132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour -
133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - -
134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 -
135 Probe Rotation X Rotation Y Rotation Z Model - - - - - -
136 Box Forest Type1 - Rotation Y - - - - - - - -
137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 -
138 Battery - Rotation Y - 1 2 3 4 5 6 -
139 Console - Rotation Y - - - - Function Model - -
140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect -
141 Message Pod - Rotation Y - 1 2 3 4 5 6 -
142 Door Energy Barrier - Rotation Y - - - - Door ID - - -
143 Bridge Rising Forest - Rotation Y - - - - Door ID - - -
144 Switch Generic - Rotation Y - - - - Switch ID - - -
145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 -
147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - -
150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model -
151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model -
192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - -
193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -
194 Door Caves - Rotation Y - - - - Door ID - - -
195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action -
196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 -
197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 -
198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 -
199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 -
200 Brown Platform - Rotation Y - 1 2 3 4 5 6 -
201 Warning Light - Rotation Y - 1 2 3 4 5 6 -
203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 -
204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 -
205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 -
206 Door Caves Switch - Rotation Y - - - - Door ID - - -
207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 -
208 Cake Shop - Rotation Y - 1 2 3 4 5 6 -
209 Rock Small Red Caves1 - Rotation Y - - - - - - - -
210 Rock Medium Red Caves1 - Rotation Y - - - - - - - -
211 Rock Large Red Caves1 - Rotation Y - - - - - - - -
212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - -
213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - -
214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - -
215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - -
216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - -
217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - -
218 Rock Small Caves3 - Rotation Y - - - - - - - -
219 Rock Medium Caves3 - Rotation Y - - - - - - - -
220 Rock Large Caves3 - Rotation Y - - - - - - - -
222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7
223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 -
224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 -
225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 -
256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active -
257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - -
258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active -
259 Cryo-Tube - Rotation Y - - - - - - - -
260 Supercomputer - Rotation Y - 1 2 3 4 5 6 -
261 Data Screen - Rotation Y - 1 2 3 4 5 6 -
262 Floating Robot - Rotation Y - 1 2 3 4 5 6 -
263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 -
264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 -
265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 -
266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 -
267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - -
268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 -
304 Ruins Seal - Rotation Y - - - - - - - -
320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number -
321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - -
322 Switch Ruins - Rotation Y - - - - Switch ID - - -
323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - -
324 Door Ruins1 - Rotation Y - - - - Door ID - - -
325 Door Ruins3 - Rotation Y - - - - Door ID - - -
326 Door Ruins2 - Rotation Y - - - - Door ID - - -
327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - -
328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - -
329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - -
330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -
331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active -
332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 -
333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - -
334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - -
335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - -
336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - -
337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - -
338 Poison Sac - Rotation Y - - - - - - - -
339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) -
340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 -
341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 -
342 Monument - Rotation Y - 1 2 3 4 5 6 -
345 Rock Ruins 1 - Rotation Y - - - - - - - -
346 Rock Ruins 2 - Rotation Y - - - - - - - -
347 Rock Ruins 3 - Rotation Y - - - - - - - -
348 Rock Ruins 4 - Rotation Y - - - - - - - -
349 Rock Ruins 5 - Rotation Y - - - - - - - -
350 Rock Ruins 6 - Rotation Y - - - - - - - -
351 Rock Ruins 7 - Rotation Y - - - - - - - -
352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID -
353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - -
354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 -
355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 -
357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - -
358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - -
359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech -
368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 -
369 Falz Monument - Rotation Y - 1 2 3 4 5 6 -
370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 -
371 Floating Soul - Rotation Y - 1 2 3 4 5 6 -
372 Butterfly - Rotation Y - 1 2 3 4 5 6 -
384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 -
385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 -
386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 -
387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 -
388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 -
389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 -
390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 -
391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 -
392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 -
393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 -
394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 -
395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 -
396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 -
400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 -
401 Wall Low - Rotation Y - 1 2 3 4 5 6 -
402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 -
403 Wall High - Rotation Y - 1 2 3 4 5 6 -
416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 -
417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 -
418 Column Broken - Rotation Y - 1 2 3 4 5 6 -
419 Rubble - Rotation Y - 1 2 3 4 5 6 -
420 Column - Rotation Y - 1 2 3 4 5 6 -
421 Column Fallen - Rotation Y - 1 2 3 4 5 6 -
422 Brick Cone - Rotation Y - 1 2 3 4 5 6 -
423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 -
424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 -
425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 -
426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 -
427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -
448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active -
512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 -
513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 -
514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -
515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 -
516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 -
517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 -
518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 -
519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 -
520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 -
521 Spider Plant - Rotation - 1 2 3 4 5 6 -
522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 -
523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 -
524 White Bird - Rotation Y - 1 2 3 4 5 6 -
525 Orange Bird - Rotation Y - 1 2 3 4 5 6 -
527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag -
528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) -
529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 -
530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 -
531 Seagull - Rotation - 1 2 3 4 5 6 -
544 Fish - Rotation Y - 1 2 3 4 5 6 -
545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active -
546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 -
547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 -
548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 -
549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 -
550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 -
551 Dolphin - Rotation Y - 1 2 3 4 5 6 -
552 Trap Capture - Rotation Y - 1 2 3 4 5 6 -
553 Message VR Link - Rotation Y - 1 2 3 4 5 6 -
576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - -
640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 -
672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 -
688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 -
689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 -
690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 -
691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 -
692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 -
693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 -
694 Table Long - Rotation Y - 1 2 3 4 5 6 -
695 GBA Station - Rotation Y - 1 2 3 4 5 6 -
696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 -
697 Warp Instant - Rotation Y - 1 2 3 4 5 6 -
698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 -
699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 -
700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 -
701 Warp Lab - Rotation Y - 1 2 3 4 5 6 -
768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 -
769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - -
770 Rock Brown Large - Rotation Y - - - - Model - - -
771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 -
832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 -
833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 -
896 Plant Poison - Rotation Y - 1 2 3 4 5 6 -
897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 -
898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 -
899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 -
901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 -
902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 -
903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 -
904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 -
905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 -
906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 -
907 Rock Falling - Rotation Y - 1 2 3 4 5 6 -
908 Plant Desert - Rotation Y - 1 2 3 4 5 6 -
909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 -
910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 -
911 Bee Hive - Rotation Y - - - - Model - - -
912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 -
913 Heat - - - Radius 1 2 Fog Index Number 4 5 -
960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 -
961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 -