Map Collision

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Creates an invisible box based on it's coordinates. The X Coord expands in the arrow direction and the Z is lateral. Y is probably not important, but the "Wall Type" like the one on spaceship walls can be modified to treat enemy Aggro to stop when it's between you and the enemy. The collision stops all bullet projectiles, and will allow techs to go through at certain angles except the center point. It is treated as a wall for camera collision