Effect Object

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Object

Object that creates an effect, which is unlocked via a switch ID.

Parameters

Generic Arguments

  • Skin - Value = 36, Effect Object. Defines this object as a Effect Object, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in
  • Unknown
  • Position X - X coordinate of count down object in reference to the center of the room.
  • Position Y - Y coordinate count down object in reference to the center of the room.
  • Position Z - Z coordinate count down object in reference to the center of the room.
  • Effect ID - Tells the game what effect to use.
  • Rotation Y - Rotation of the object.

Unique Arguments

  • Damage Radius - Determines how wide the damage radius is.
  • Damage Multiplier - Determines the damage multiplier for other difficulties.
  • Scale - Determines the size of the effect. Must be higher than 0.
  • Switch ID - Switch needed to be unlocked for the effect to appear. Cannot use -1.
  • Switch Off ID - Switch needed to be unlocked for the effect to disappear.
  • Stay Active - Set to 1 if you want the effect to stay active once the switch ID is unlocked.

Effect Values

  • 0: Nothing
  • 1: Non-looping, cam shake. Probably an explosion like 21+ that didn't render well...
  • 2: Floating electrical effect - used by Sega when passing through false walls
  • 3: Looping, blue/green fire (small)
  • 4: Looping, glowing light-blue 'energy mass'. Wiggles around like fire, but doesn't look like fire.
  • 5: Looping, sparkly yellow energy orb that releases particles from its top
  • 6: Looping, large orange fire
  • 7: Looping, blue/purple orb
  • 8: Looping, glowing purple orb
  • 9: Nothing
  • 10: Looping, small orange fire. Texture kind of looks like smoke.
  • 11: Looping, small orange fire. Deeper orange than the above; actually looks like fire.
  • 12: Looping, medium orange/yellow fire.
  • 13: Looping, very large, glowing, white/yellow/orange... thing. Odd-shaped. Maybe meant to be a catastrophic fire?
  • 14: Looping, large, smoky masses tumbling out of a central point.
  • 15: Looping, very large smoky masses shooting upwards a very long way from the spawn point
  • 16: Looping, extremely large smoke effect. Could affect room fog. Covers about 250 map units!
  • 17: Looping, small, smoky masses tumbling out of a central point.
  • 18: Looping, small pink/purple/blue jet fanning out upwards from the spawn point.
  • 19: Nothing
  • 20: Looping, small, green/grey/purple smoke clouds, shooting out from a central point.
  • 21: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
  • 22: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
  • 23: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
  • 24: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
  • 25: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.