Delbiter
From Unofficial QEdit Wiki Guide
Revision as of 00:31, 5 August 2018 by RoySilverblade (Talk | contribs)
Enemy
Parameters
Generic Arguments
- Skin - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change.
- Child Count - Unsued.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- Howl Percent - How often it should howl. Should be a decimal.
- Confuse Percent - Likelyhood of confusing players when howling. Should be a decimal.
- Confuse Distance - Distance around the howling delbiter that can be confused.
- Laser Percent - How often it should fire it's laser. Should be a decimal.
- Charge Percent - How often it should charge. Should be a decimal.
- Type - Boolean to set for a Delbiter to charge as it spawns.