Eng.txt
From Unofficial QEdit Wiki Guide
Instructions
Copy the text in contents below into a new file named Eng.txt and put that file into the same directory as qedit.exe.
Contents
File Properties Script Tools New Episode 1 Episode 2 Episode 4 Open... Save... Language Quit Title Information Description Settings View script Export... Import... Quest files manager Compatibility check Item list (BB quests only) 3D View 3D Setup About Check for updates... Help Map : Area : Export floor data Import floor data View map events Random monster data Monsters : Objects : Visual map Show room ID Zoom Room ID placement : Add monster Add object Delete Edit data Move Undo A previous shadow file has been found for this quest.<cr>Do you want to restore it? Clearing previous models... Generating monster models... Generating object models... Loading map... Couldn't load map: not enough memory. Error while rendering monsters on map. Error while rendering objects on map. Area Save current project before quitting? Save current project before opening a new one? Error while unpacking the quest. Not used Unknown group type( ) at offset Error while reading quest data. Error while reading Binary data. Error while disassembling the quest script. (Dreamcast ASCII Format) (Unicode Format) - Episode 1 - Episode 2 - Episode 4 - Script Mode 2 Unknown skin Unknown NPC Error rendering map area. Error rendering map. Error creating the file Range Scale X Scale Y Scale Z Save current project before creating a new one? Creating 3D device... Couldn't create DirectX surface. entries) All Wave # Group # Main function (label 0) is undefined " at line at line Auto conversion might fail " Selected episode not supported " Opcode not supported " This quest is using an encoded image, make sure the image format matches the version you're saving. Parameter swap not allowed on this version " Undefined label used Missing text command mark at line Undefined label used in NPC # on floor Monster/NPC doesn't work on this version, entry # NPC skin 51 has a bad skin selected and will crash PSO, entry # shouldn't be allowed on this floor, entry # Object Floor You have over 400 objects, this could crash or cause random bugs. You have over 400 enemies, this could crash or cause random bugs. Unused chunk of data : No Binary file found. No Dataset file found. PVR file not allowed on this version. Map layout Getting update information.... Close Attack range Knockback range Load template OK Cancel Enemy stat Compatibility check Version : Edit Y position Base Y value of the zone: Enemy attack data Enemy movement edit Enemy resistance Wrong float value at entry # Float data editor Quest Information Information : Function Data/Str Register Opcode Unused NPC data Code Image data String data Enemy physical data Enemy resist data Enemy attack data Enemy movement data Float data Script Line Up Down Edit Add Delete Change font Import Export Search Data Change label flag Copy Cut Paste Delete NPC Edit Change image Save image Edit Enemy physical data Edit Enemy resistance data Edit Enemy attack data Edit Enemy movement data Edit Float data Delete chunk As code As Hex data As Str data Couldn't create file This isn't a valid Unicode file. Text not found. This label is not referenced as NPC Data,<cr>Do you still want to edit it? The selected label is currently undefined,<cr>It's important you define it before saving/reopening the quest. The image selected should be compressed before being added.<cr>Do you want the editor to do it now? File added successfully.<cr>Size of the original file : <cr>Size after compression: File added successfully.<cr>Size of the file : This label is not referenced as Enemy physical Data,<cr>Do you still want to edit it? This label is not referenced as Enemy resistance Data,<cr>Do you still want to edit it? This label is not referenced as Enemy Attack Data,<cr>Do you still want to edit it? This label is not referenced as Enemy Movement Data,<cr>Do you still want to edit it? Changing the type of a label will cancel any unsaved changes,<cr>do you want to continue? Script Disassembly Error! This label is not referenced as Float Data,<cr>Do you still want to edit it? Common settings Language : Quest Number : Quest title Title : Section ID NPC None NPC Skin Head Unused Face Hair Costume Section ID NPC Builder Invalid opcode name Label number must be between 0 and 65535 Label isn't a valid integer Field is empty. Value is invalid. Value must be between 0 and FFFFFFFF. Value for Register must be between 0 and 255. Value for T_BYTE is invalid. Value for T_BYTE must be between 0 and FF. Value for T_WORD is invalid. Value for T_WORD must be between 0 and FFFF. Value for T_PFLAG is invalid. Value for T_PFLAG must be between 0 and FFFF. Value for T_FUNC/T_DATA must be between 0 and 65535. Value for Register must be between 0 and 255. Number of switches is different. Value for Register must be between 0 and 255. Value must be between 0 and FFFFFFFF. This label is already used and defined as <cr>Please select another label. Sorry, PsoBB ep4 is not supported since Sega apparently disabled/bugged this feature.<cr>Same goes for BB ep1 and 2. The field is empty; you need to set a label first. You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the NPC. The field is empty; you need to set a label first. You can't edit this label yet, since its currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy physical data. The field is empty; you need to set a label first. You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy resist data. You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy movement data. You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the enemy attack data. You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the image data. You can't edit this label yet, since it's currently undefined or isn't data.<cr>Press insert to add this opcode and set up the floats. Add command Opcode : Label Insert Add Object Select an object to add : Add Add Monster Select the monster to add : Set to wave : Failed to build the event<cr> Map events Event: Test and save Description Long description: Bytes) Are you sure that you want to remove that file? Quest files manager Files: Save to quest 3D View 3D Processing Monster randomness Monster position Enemy configuration Rooms: Spawn points Monster settings Config pool About PSO Quest Editor by Schthack Supports PSO DC, PC, GC, BB Credit:<cr><cr>Coder:<cr>Schthack<cr><cr>First ASM file:<cr>Myria<cr>Clara<cr><cr>ASM Update:<cr>Lee (over 50% of the ASM)<cr>Aleron Ives<cr>Gatten<cr>Schthack<cr><cr>Quest file format:<cr>Schthack<cr>Lee (Challenge mode data)<cr><cr>3D map structure:<cr>Schthack<cr><cr>3D model structure:<cr>Kryslin<cr><cr>Object and Monster model research:<cr>Lee<cr>Schthack<cr>Firefox<cr><cr>Special thanks to:<cr>AleronIves<cr>Lee<cr>Firefox276<cr>for their suggestions and being very good<cr>guinea pigs<cr><cr>1.0c-2.0c updates:<cr>Alisaryn<cr> Item list manager 3D Settings Screen size: Frame skip: Distance: Save Use anti-aliasing Use skydome Load template Database : Monster : Difficulty : Select the monster There are no updates available. Update Done. Some updates will only take effect after restarting the application. The current project isn't saved, and the application needs to be restarted,<cr>do you want to continue? There was an error retrieving update data. Error getting file. <cr>Keep QEdit up to date to<cr>ensure its functionality and<cr>get all the improvements<cr>being worked on.<cr> Updates Export text for translation... Import text from translation... Floor filter Sort for: Add random spawns Set rotation Auto-axis Set theme... Set theme Text editor Floor Sort Monsters Objects by Room by Wave by Group by Type Export data... Import data... View events Preview events Random monsters Add room Edit room Delete room Add entry Delete entry Add row Delete row Monster and box count Monster and box details This quest is so epic that it doesn't need monsters or boxes! Previous Next Space: Pause/Play Esc: Exit preview Delete room and all of its entries? Enemy wave Object group New Monster... Object... Copy last monster Copy last object Drag to move Options Placement options Snap options Defaults Offset X: Offset Y: Offset Z: Default section: Default X: Default Y: Default Z: Placement Options Snap Options Snap alignment Match distance Match rotation Match Y value Anchor limit (units): Snap tolerance (units): Script Text Editor Edit text Format View Open from file... Save to file... Exit Add STR comment Replace... Search and replace settings Find whole words and registers only Match case Engine Extended Regular Expression Wildcard Reset... Search and replace settings will be reset back to their defaults, continue? Go to label... Go to line... Go To Label Go To Line Change font... Change text color Change text color... Change background color... Label... Opcode... Register... Value... String (STR)... String (Argument)... Change theme Reset formatting... Font and color options will be reset back to their defaults, continue? Font and color options for notes will be reset back to their defaults, continue? Toggle notes Opcode list Typical register uses Common functions Add or edit data NPC Image Enemy Float Symbol Chat Vector Change Physical Resist Attack Movement Add new unused label Add new unused register Prepend leti/fleti arguments Set argument format Hex Decimal Hide NOPs Switch editor Replace Text Replace text: Replace with: Selection only Notes [Click to place] (Modifiers) Placement Modifiers Disable automatic Y placement Disable automatic section placement Set at default position Set at offset selection position Snap align Cancel placement [Click to place - Esc: cancel] Error reloading quest data. Invalid episode number. Error The new theme will be applied on next restart. Restart now? Changing the display format will cancel any unsaved changes, continue? Changing the NOP opcode display will cancel any unsaved changes, continue? Build warning at line Build error at line Floating point value cannot be NAN. Screen size settings will be applied on next restart. Restart now? Could not generate JSON ASM list Could not generate JSON register list Label not found. Vector list Duration Distance Bezier curve Face Sound Corners Parts Array of function contains too many entries at line Array of function is missing entries at line Floor room has more than 32 random spawn entries Invalid random monster weight value at row # Invalid random monster config value at row # on floor Load enemy data Monster type Auto Hide data Show data Add Symbol Chat Edit Symbol Chat Edit Vector data String data declared without a label String data declared in a code or Hex section Hex data declared in a code or String section Duplicated label: GC endianness Loading Script Saving Script Normal Reset notes formatting... Disable placement indicator Paused Load Movement speed: Auto-section: On, Auto-section: Off, Auto-Y: On Auto-Y: Off Left arrow = Previous event, Right arrow = Next event, Space = Pause/Resume, ESC = Exit Q = Forward, A = Backward, D = Toggle data format, F = Toggle fog effect, L/R = Auto-rotate Scroll = Change movement speed, E = Toggle auto-section adjust, C = Toggle auto-Y adjust Edit: Hold click + CTRL = Move, + SHIFT = Up/down, + right-click = Rotate, CTRL + S = Snap ESC = Exit, CTRL + X = Show/hide the main window (Click outside of window to return to 3D) Round Triangle Square Hexa Part Table : Fullscreen mode Follow selection Adding References Monster # is not part of a map event on floor