Difference between revisions of "Touch Plate Object"
From Unofficial QEdit Wiki Guide
(Created page with "==Object== This object is used to unlock a switch when a player is within range of this object. ==Parameters== ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the c...") |
(→Unique Arguments) |
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* '''(3) Unused''' - Unused | * '''(3) Unused''' - Unused | ||
* '''(4) Switch ID''' - The switch to unlock when a player is within range of this object. | * '''(4) Switch ID''' - The switch to unlock when a player is within range of this object. | ||
− | * '''(5) Stay Active''' - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will | + | * '''(5) Stay Active''' - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will be unlocked when the player leaves the radius. |
* '''(6) Unused''' - Unused | * '''(6) Unused''' - Unused |
Latest revision as of 17:54, 7 October 2022
Object
This object is used to unlock a switch when a player is within range of this object.
Parameters
Unique Arguments
- (1) Radius - Radius of the collision that will unlock the switch. The client adds 10 to this value for the actual collision radius.
- (2) Unused - Unused
- (3) Unused - Unused
- (4) Switch ID - The switch to unlock when a player is within range of this object.
- (5) Stay Active - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will be unlocked when the player leaves the radius.
- (6) Unused - Unused