Difference between revisions of "Effect Object"
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(Created page with "==Object== Object that creates an effect, which is unlocked via a switch ID. ==Parameters== ==== Generic Arguments ==== * '''Skin''' - Value = 36, Effect Object. Defines thi...") |
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Revision as of 03:09, 28 April 2022
Object
Object that creates an effect, which is unlocked via a switch ID.
Parameters
Generic Arguments
- Skin - Value = 36, Effect Object. Defines this object as a Effect Object, do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the object is in
- Unknown
- Position X - X coordinate of count down object in reference to the center of the room.
- Position Y - Y coordinate count down object in reference to the center of the room.
- Position Z - Z coordinate count down object in reference to the center of the room.
- Effect ID - Tells the game what effect to use.
- Rotation Y - Rotation of the object.
Unique Arguments
- Damage Radius - Determines how wide the damage radius is.
- Damage Multiplier - Determines the damage multiplier for other difficulties.
- Scale - Determines the size of the effect. Must be higher than 0.
- Switch ID - Switch needed to be unlocked for the effect to appear. Cannot use -1.
- Switch Off ID - Switch needed to be unlocked for the effect to disappear.
- Stay Active - Set to 1 if you want the effect to stay active once the switch ID is unlocked.
Effect Values
- 0: Nothing
- 1: Non-looping, cam shake. Probably an explosion like 21+ that didn't render well...
- 2: Floating electrical effect - used by Sega when passing through false walls
- 3: Looping, blue/green fire (small)
- 4: Looping, glowing light-blue 'energy mass'. Wiggles around like fire, but doesn't look like fire.
- 5: Looping, sparkly yellow energy orb that releases particles from its top
- 6: Looping, large orange fire
- 7: Looping, blue/purple orb
- 8: Looping, glowing purple orb
- 9: Nothing
- 10: Looping, small orange fire. Texture kind of looks like smoke.
- 11: Looping, small orange fire. Deeper orange than the above; actually looks like fire.
- 12: Looping, medium orange/yellow fire.
- 13: Looping, very large, glowing, white/yellow/orange... thing. Odd-shaped. Maybe meant to be a catastrophic fire?
- 14: Looping, large, smoky masses tumbling out of a central point.
- 15: Looping, very large smoky masses shooting upwards a very long way from the spawn point
- 16: Looping, extremely large smoke effect. Could affect room fog. Covers about 250 map units!
- 17: Looping, small, smoky masses tumbling out of a central point.
- 18: Looping, small pink/purple/blue jet fanning out upwards from the spawn point.
- 19: Nothing
- 20: Looping, small, green/grey/purple smoke clouds, shooting out from a central point.
- 21: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
- 22: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
- 23: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
- 24: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.
- 25: Non-looping, medium-sized fiery explosion. Causes minor cam quake and plays a sound effect.