Difference between revisions of "Itemsname.ini"
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LunarFuror (Talk | contribs) (Created page with "==Instructions== Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe ==Contents== 0 Player Set - Rotati...") |
LunarFuror (Talk | contribs) (→Contents) |
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==Contents== | ==Contents== | ||
− | 0 Player Set - Rotation Y - Slot ID - - Return Flag - - - | + | <pre> |
− | 1 Particle - Rotation Y - 1 2 3 4 5 6 - | + | 0 Player Set - Rotation Y - Slot ID - - Return Flag - - - |
− | 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag - | + | 1 Particle - Rotation Y - 1 2 3 4 5 6 - |
− | 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - | + | 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag - |
− | 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9 | + | 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - |
− | 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9 | + | 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9 |
− | 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7 | + | 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9 |
− | 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? - | + | 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7 |
− | 8 Collision Event - - - Radius - - Event Number - - - | + | 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? - |
− | 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9 | + | 8 Collision Event - - - Radius - - Event Number - - - |
− | 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay - | + | 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9 |
− | 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay - | + | 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay - |
− | 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay - | + | 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay - |
− | 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay - | + | 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay - |
− | 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - - | + | 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay - |
− | 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9 | + | 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - - |
− | 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 - | + | 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9 |
− | 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 - | + | 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 - |
− | 18 Collision Script - - - Radius 1 2 Function Num 4 5 - | + | 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 - |
− | 19 Heal Ring - Rotation Y - - - - - - - - | + | 18 Collision Script - - - Radius 1 2 Function Num 4 5 - |
− | 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9 | + | 19 Heal Ring - Rotation Y - - - - - - - - |
− | 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9 | + | 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9 |
− | 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9 | + | 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9 |
− | 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 - | + | 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9 |
− | 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID - | + | 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 - |
− | 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 - | + | 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID - |
− | 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4 | + | 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 - |
− | 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 - | + | 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4 |
− | 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 - | + | 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 - |
− | 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 - | + | 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 - |
− | 30 Unknown Item (30) - Rotation Y - - - - - - - - | + | 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 - |
− | 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 - | + | 30 Unknown Item (30) - Rotation Y - - - - - - - - |
− | 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7 | + | 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 - |
− | 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7 | + | 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7 |
− | 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8 | + | 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7 |
− | 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 - | + | 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8 |
− | 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7 | + | 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 - |
− | 37 Object Countdown - Rotation Y - 1 2 3 4 5 6 - | + | 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7 |
− | 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 - | + | 37 Object Countdown - Rotation Y - 1 2 3 4 5 6 - |
− | 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 - | + | 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 - |
− | 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 - | + | 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 - |
− | 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 - | + | 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 - |
− | 64 Object Menu - Rotation Y - - - - Menu ID - - - | + | 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 - |
− | 65 Telepipe Location - Rotation Y - - - - Slot ID - - - | + | 64 Object Menu - Rotation Y - - - - Menu ID - - - |
− | 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 - | + | 65 Telepipe Location - Rotation Y - - - - Slot ID - - - |
− | 67 Teleporter Main - Rotation Y - - - - - - - - | + | 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 - |
− | 68 Teleporter Lobby - Rotation Y - - - - - - - - | + | 67 Teleporter Main - Rotation Y - - - - - - - - |
− | 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model - | + | 68 Teleporter Lobby - Rotation Y - - - - - - - - |
− | 70 Door P2 Shop - Rotation Y - - - - - - - - | + | 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model - |
− | 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - - | + | 70 Door P2 Shop - Rotation Y - - - - - - - - |
− | 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x | + | 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - - |
− | 73 Door P2 Medical Centre - Rotation Y - - - - - - - - | + | 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x |
− | 74 Elevator - Rotation Y - - - - - - - - | + | 73 Door P2 Medical Centre - Rotation Y - - - - - - - - |
− | 75 Seasonal Easter Egg - Rotation Y - - - - - - - - | + | 74 Elevator - Rotation Y - - - - - - - - |
− | 76 Seasonal Valentines Heart - Rotation Y - - - - - - - - | + | 75 Seasonal Easter Egg - Rotation Y - - - - - - - - |
− | 77 Seasonal Christmas Tree - Rotation Y - - - - - - - - | + | 76 Seasonal Valentines Heart - Rotation Y - - - - - - - - |
− | 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - - | + | 77 Seasonal Christmas Tree - Rotation Y - - - - - - - - |
− | 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - - | + | 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - - |
− | 80 Seasonal 21st Century - Rotation Y - - - - - - - - | + | 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - - |
− | 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 - | + | 80 Seasonal 21st Century - Rotation Y - - - - - - - - |
− | 82 Welcome Board - Rotation Y - - - - - - - - | + | 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 - |
− | 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - - | + | 82 Welcome Board - Rotation Y - - - - - - - - |
− | 84 Door P2 Lobby - Rotation Y - - - - - - - - | + | 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - - |
− | 85 Teleporter Main Battlemode - Rotation Y - - - - - - - - | + | 84 Door P2 Lobby - Rotation Y - - - - - - - - |
− | 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 - | + | 85 Teleporter Main Battlemode - Rotation Y - - - - - - - - |
− | 87 Touchplate Invisible P2 - - - Radius - - - - - - | + | 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 - |
− | 128 Door Forest - Rotation Y - - - - Door ID - - - | + | 87 Touchplate Invisible P2 - - - Radius - - - - - - |
− | 129 Switch Forest - Rotation Y - - - - Switch ID - Colour - | + | 128 Door Forest - Rotation Y - - - - Door ID - - - |
− | 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model - | + | 129 Switch Forest - Rotation Y - - - - Switch ID - Colour - |
− | 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model - | + | 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model - |
− | 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour - | + | 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model - |
− | 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - - | + | 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour - |
− | 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 - | + | 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - - |
− | 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - - | + | 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 - |
− | 136 Box Forest Type1 - Rotation Y - - - - - - - - | + | 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - - |
− | 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 - | + | 136 Box Forest Type1 - Rotation Y - - - - - - - - |
− | 138 Battery - Rotation Y - 1 2 3 4 5 6 - | + | 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 - |
− | 139 Console - Rotation Y - - - - Function Model - - | + | 138 Battery - Rotation Y - 1 2 3 4 5 6 - |
− | 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect - | + | 139 Console - Rotation Y - - - - Function Model - - |
− | 141 Message Pod - Rotation Y - 1 2 3 4 5 6 - | + | 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect - |
− | 142 Door Energy Barrier - Rotation Y - - - - Door ID - - - | + | 141 Message Pod - Rotation Y - 1 2 3 4 5 6 - |
− | 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - - | + | 142 Door Energy Barrier - Rotation Y - - - - Door ID - - - |
− | 144 Switch Generic - Rotation Y - - - - Switch ID - - - | + | 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - - |
− | 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - | + | 144 Switch Generic - Rotation Y - - - - Switch ID - - - |
− | 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 - | + | 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - |
− | 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - | + | 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 - |
− | 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - - | + | 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - |
− | 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model - | + | 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - - |
− | 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model - | + | 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model - |
− | 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - | + | 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model - |
− | 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - | + | 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - |
− | 194 Door Caves - Rotation Y - - - - Door ID - - - | + | 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - |
− | 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action - | + | 194 Door Caves - Rotation Y - - - - Door ID - - - |
− | 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 - | + | 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action - |
− | 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 - | + | 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 - |
− | 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 - | + | 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 - |
− | 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 - | + | 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 - |
− | 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 - | + | 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 - |
− | 201 Warning Light - Rotation Y - 1 2 3 4 5 6 - | + | 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 - |
− | 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 - | + | 201 Warning Light - Rotation Y - 1 2 3 4 5 6 - |
− | 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 - | + | 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 - |
− | 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 - | + | 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 - |
− | 206 Door Caves Switch - Rotation Y - - - - Door ID - - - | + | 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 - |
− | 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 - | + | 206 Door Caves Switch - Rotation Y - - - - Door ID - - - |
− | 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 - | + | 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 - |
− | 209 Rock Small Red Caves1 - Rotation Y - - - - - - - - | + | 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 - |
− | 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - - | + | 209 Rock Small Red Caves1 - Rotation Y - - - - - - - - |
− | 211 Rock Large Red Caves1 - Rotation Y - - - - - - - - | + | 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - - |
− | 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - - | + | 211 Rock Large Red Caves1 - Rotation Y - - - - - - - - |
− | 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - - | + | 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - - |
− | 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - - | + | 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - - |
− | 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - - | + | 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - - |
− | 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - - | + | 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - - |
− | 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - - | + | 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - - |
− | 218 Rock Small Caves3 - Rotation Y - - - - - - - - | + | 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - - |
− | 219 Rock Medium Caves3 - Rotation Y - - - - - - - - | + | 218 Rock Small Caves3 - Rotation Y - - - - - - - - |
− | 220 Rock Large Caves3 - Rotation Y - - - - - - - - | + | 219 Rock Medium Caves3 - Rotation Y - - - - - - - - |
− | 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7 | + | 220 Rock Large Caves3 - Rotation Y - - - - - - - - |
− | 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 - | + | 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7 |
− | 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 - | + | 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 - |
− | 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 - | + | 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 - |
− | 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active - | + | 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 - |
− | 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - | + | 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active - |
− | 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active - | + | 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - |
− | 259 Cryo-Tube - Rotation Y - - - - - - - - | + | 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active - |
− | 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 - | + | 259 Cryo-Tube - Rotation Y - - - - - - - - |
− | 261 Data Screen - Rotation Y - 1 2 3 4 5 6 - | + | 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 - |
− | 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 - | + | 261 Data Screen - Rotation Y - 1 2 3 4 5 6 - |
− | 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 - | + | 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 - |
− | 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 - | + | 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 - |
− | 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 - | + | 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 - |
− | 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 - | + | 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 - |
− | 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - - | + | 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 - |
− | 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 - | + | 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - - |
− | 304 Ruins Seal - Rotation Y - - - - - - - - | + | 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 - |
− | 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number - | + | 304 Ruins Seal - Rotation Y - - - - - - - - |
− | 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - | + | 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number - |
− | 322 Switch Ruins - Rotation Y - - - - Switch ID - - - | + | 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - |
− | 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - - | + | 322 Switch Ruins - Rotation Y - - - - Switch ID - - - |
− | 324 Door Ruins1 - Rotation Y - - - - Door ID - - - | + | 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - - |
− | 325 Door Ruins3 - Rotation Y - - - - Door ID - - - | + | 324 Door Ruins1 - Rotation Y - - - - Door ID - - - |
− | 326 Door Ruins2 - Rotation Y - - - - Door ID - - - | + | 325 Door Ruins3 - Rotation Y - - - - Door ID - - - |
− | 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - - | + | 326 Door Ruins2 - Rotation Y - - - - Door ID - - - |
− | 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - - | + | 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - - |
− | 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - - | + | 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - - |
− | 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - | + | 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - - |
− | 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - | + | 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - |
− | 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 - | + | 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - |
− | 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - - | + | 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 - |
− | 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - - | + | 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - - |
− | 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - - | + | 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - - |
− | 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - - | + | 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - - |
− | 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - - | + | 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - - |
− | 338 Poison Sac - Rotation Y - - - - - - - - | + | 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - - |
− | 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) - | + | 338 Poison Sac - Rotation Y - - - - - - - - |
− | 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 - | + | 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) - |
− | 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 - | + | 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 - |
− | 342 Monument - Rotation Y - 1 2 3 4 5 6 - | + | 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 - |
− | 345 Rock Ruins 1 - Rotation Y - - - - - - - - | + | 342 Monument - Rotation Y - 1 2 3 4 5 6 - |
− | 346 Rock Ruins 2 - Rotation Y - - - - - - - - | + | 345 Rock Ruins 1 - Rotation Y - - - - - - - - |
− | 347 Rock Ruins 3 - Rotation Y - - - - - - - - | + | 346 Rock Ruins 2 - Rotation Y - - - - - - - - |
− | 348 Rock Ruins 4 - Rotation Y - - - - - - - - | + | 347 Rock Ruins 3 - Rotation Y - - - - - - - - |
− | 349 Rock Ruins 5 - Rotation Y - - - - - - - - | + | 348 Rock Ruins 4 - Rotation Y - - - - - - - - |
− | 350 Rock Ruins 6 - Rotation Y - - - - - - - - | + | 349 Rock Ruins 5 - Rotation Y - - - - - - - - |
− | 351 Rock Ruins 7 - Rotation Y - - - - - - - - | + | 350 Rock Ruins 6 - Rotation Y - - - - - - - - |
− | 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID - | + | 351 Rock Ruins 7 - Rotation Y - - - - - - - - |
− | 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - - | + | 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID - |
− | 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 - | + | 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - - |
− | 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - | + | 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 - |
− | 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - | + | 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - |
− | 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - - | + | 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - |
− | 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - - | + | 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - - |
− | 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech - | + | 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - - |
− | 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 - | + | 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech - |
− | 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 - | + | 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 - |
− | 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 - | + | 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 - |
− | 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 - | + | 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 - |
− | 372 Butterfly - Rotation Y - 1 2 3 4 5 6 - | + | 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 - |
− | 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 - | + | 372 Butterfly - Rotation Y - 1 2 3 4 5 6 - |
− | 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 - | + | 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 - |
− | 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 - | + | 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 - |
− | 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 - | + | 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 - |
− | 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 - | + | 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 - |
− | 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 - | + | 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 - |
− | 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 - | + | 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 - |
− | 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 - | + | 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 - |
− | 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 - | + | 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 - |
− | 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 - | + | 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 - |
− | 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 - | + | 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 - |
− | 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 - | + | 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 - |
− | 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 - | + | 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 - |
− | 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 - | + | 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 - |
− | 401 Wall Low - Rotation Y - 1 2 3 4 5 6 - | + | 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 - |
− | 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 - | + | 401 Wall Low - Rotation Y - 1 2 3 4 5 6 - |
− | 403 Wall High - Rotation Y - 1 2 3 4 5 6 - | + | 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 - |
− | 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 - | + | 403 Wall High - Rotation Y - 1 2 3 4 5 6 - |
− | 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 - | + | 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 - |
− | 418 Column Broken - Rotation Y - 1 2 3 4 5 6 - | + | 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 - |
− | 419 Rubble - Rotation Y - 1 2 3 4 5 6 - | + | 418 Column Broken - Rotation Y - 1 2 3 4 5 6 - |
− | 420 Column - Rotation Y - 1 2 3 4 5 6 - | + | 419 Rubble - Rotation Y - 1 2 3 4 5 6 - |
− | 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 - | + | 420 Column - Rotation Y - 1 2 3 4 5 6 - |
− | 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 - | + | 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 - |
− | 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 - | + | 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 - |
− | 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 - | + | 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 - |
− | 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 - | + | 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 - |
− | 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 - | + | 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 - |
− | 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - | + | 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 - |
− | 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - | + | 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - |
− | 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 - | + | 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - |
− | 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 - | + | 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 - |
− | 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - | + | 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 - |
− | 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 - | + | 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - |
− | 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 - | + | 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 - |
− | 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 - | + | 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 - |
− | 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 - | + | 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 - |
− | 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 - | + | 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 - |
− | 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 - | + | 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 - |
− | 521 Spider Plant - Rotation - 1 2 3 4 5 6 - | + | 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 - |
− | 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 - | + | 521 Spider Plant - Rotation - 1 2 3 4 5 6 - |
− | 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 - | + | 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 - |
− | 524 White Bird - Rotation Y - 1 2 3 4 5 6 - | + | 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 - |
− | 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 - | + | 524 White Bird - Rotation Y - 1 2 3 4 5 6 - |
− | 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag - | + | 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 - |
− | 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) - | + | 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag - |
− | 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 - | + | 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) - |
− | 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 - | + | 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 - |
− | 531 Seagull - Rotation - 1 2 3 4 5 6 - | + | 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 - |
− | 544 Fish - Rotation Y - 1 2 3 4 5 6 - | + | 531 Seagull - Rotation - 1 2 3 4 5 6 - |
− | 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - | + | 544 Fish - Rotation Y - 1 2 3 4 5 6 - |
− | 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 - | + | 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - |
− | 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 - | + | 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 - |
− | 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 - | + | 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 - |
− | 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 - | + | 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 - |
− | 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 - | + | 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 - |
− | 551 Dolphin - Rotation Y - 1 2 3 4 5 6 - | + | 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 - |
− | 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 - | + | 551 Dolphin - Rotation Y - 1 2 3 4 5 6 - |
− | 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 - | + | 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 - |
− | 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - - | + | 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 - |
− | 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 - | + | 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - - |
− | 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 - | + | 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 - |
− | 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 - | + | 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 - |
− | 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 - | + | 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 - |
− | 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 - | + | 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 - |
− | 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 - | + | 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 - |
− | 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 - | + | 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 - |
− | 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 - | + | 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 - |
− | 694 Table Long - Rotation Y - 1 2 3 4 5 6 - | + | 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 - |
− | 695 GBA Station - Rotation Y - 1 2 3 4 5 6 - | + | 694 Table Long - Rotation Y - 1 2 3 4 5 6 - |
− | 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 - | + | 695 GBA Station - Rotation Y - 1 2 3 4 5 6 - |
− | 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 - | + | 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 - |
− | 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 - | + | 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 - |
− | 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 - | + | 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 - |
− | 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 - | + | 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 - |
− | 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 - | + | 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 - |
− | 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 - | + | 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 - |
− | 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - - | + | 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 - |
− | 770 Rock Brown Large - Rotation Y - - - - Model - - - | + | 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - - |
− | 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 - | + | 770 Rock Brown Large - Rotation Y - - - - Model - - - |
− | 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 - | + | 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 - |
− | 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 - | + | 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 - |
− | 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 - | + | 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 - |
− | 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 - | + | 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 - |
− | 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 - | + | 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 - |
− | 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 - | + | 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 - |
− | 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 - | + | 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 - |
− | 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 - | + | 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 - |
− | 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 - | + | 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 - |
− | 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 - | + | 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 - |
− | 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 - | + | 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 - |
− | 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 - | + | 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 - |
− | 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 - | + | 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 - |
− | 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 - | + | 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 - |
− | 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 - | + | 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 - |
− | 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 - | + | 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 - |
− | 911 Bee Hive - Rotation Y - - - - Model - - - | + | 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 - |
− | 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 - | + | 911 Bee Hive - Rotation Y - - - - Model - - - |
− | 913 Heat - - - Radius 1 2 Fog Index Number 4 5 - | + | 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 - |
− | 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 - | + | 913 Heat - - - Radius 1 2 Fog Index Number 4 5 - |
+ | 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 - | ||
961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 - | 961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 - | ||
+ | |||
+ | </pre> |
Revision as of 23:22, 15 October 2021
Instructions
Copy the text in contents below into a new file named itemsname.ini and put that file into the same directory as qedit.exe
Contents
0 Player Set - Rotation Y - Slot ID - - Return Flag - - - 1 Particle - Rotation Y - 1 2 3 4 5 6 - 2 Teleporter - Rotation Y - Area Number Is Blue Is Red Dest. Floor Num Disp Number Next Area Flag - 3 Warp - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 4 Collision Light 1 Rotation Y 2 3 4 5 6 7 8 9 5 Item 1 Rotation Y 2 3 4 5 6 7 8 9 6 Collision Env Sound 1 2 3 4 5 Radius Sound Effect Volume 6 7 7 Collision Fog 1 2 3 Radius 5 6 Fog Index Number 8 Switch Off ID? - 8 Collision Event - - - Radius - - Event Number - - - 9 Collision Character 1 Rotation Y 2 3 4 5 6 7 8 9 10 Trap Elemental Small - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID Damage Subtype Delay - 11 Status Trap - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link ID - Element Type Delay - 12 Heal Trap - Rotation Y - Radius (negative) 1 Trap Link ID HP Element Type Delay - 13 Trap Elemental Large - Rotation Y - Detect Radius (-ve) Damage Radius (-ve) Trap Link Damage Element Type Delay - 14 Obj Room ID - Rotation Y - SCL_TAMA Next Room Previous Room - - - - 15 Sensor 1 Rotation Y 2 3 4 5 6 7 8 9 16 Unknown Item (16) - Rotation Y - 1 2 3 4 5 6 - 17 Lens Flare - Rotation Y - 1 2 3 4 5 6 - 18 Collision Script - - - Radius 1 2 Function Num 4 5 - 19 Heal Ring - Rotation Y - - - - - - - - 20 Collision Map 1 Rotation Y 2 X Collision Y Collision Z Collision Wall type? 7 8 9 21 Collision Script A 1 Rotation Y 2 3 4 5 6 7 8 9 22 Item Light - Rotation Y - Subtype 4 5 6 7 8 9 23 Collision Radar - Rotation Y - Radius 2 3 4 5 6 - 24 Collision Fog SW - - - Radius Status 1 Fog Index Number 2 Switch ID - 25 Teleporter Boss - Rotation Y - 1 2 3 4 Switch ID 6 - 26 Image Board Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z 1 2 3 4 27 Teleport Quest - Rotation Y - 1 2 3 4 5 6 - 28 Teleport Epilogue - Rotation Y - 1 2 3 4 5 6 - 29 Unknown Item (29) - Rotation Y - 1 2 3 4 5 6 - 30 Unknown Item (30) - Rotation Y - - - - - - - - 31 Unknown Item (31) - Rotation Y - 1 2 3 4 5 6 - 32 Object ItemBox Detect - - - Radius 1 2 Plate ID 4 5 7 33 Object Symbol Chat - - - Radius 2 3 Switch & Symbol ID SymbID Switch Pressed 6 7 34 Object Touchplate 1 2 3 Radius 4 5 Switch ID 6 7 8 35 Object Target - Rotation Y - Visibility 2 Switch ID HP 5 6 - 36 Object Effect Effect ID Rotation Y - Damage Radius Damage Multiplier 3 Switch ID Switch-Off ID Stay Active 7 37 Object Countdown - Rotation Y - 1 2 3 4 5 6 - 38 Unknown Item (38) - Rotation Y - 1 2 3 4 5 6 - 39 Door Colour Bar - Rotation Y - 1 2 3 4 Door ID (add 65536) 6 - 40 Unknown Item (40) - Rotation Y - 1 2 3 4 5 6 - 41 Unknown Item (41) - Rotation Y - 1 2 3 4 5 6 - 64 Object Menu - Rotation Y - - - - Menu ID - - - 65 Telepipe Location - Rotation Y - - - - Slot ID - - - 66 Collision BGM - Rotation Y - 1 2 3 4 5 6 - 67 Teleporter Main - Rotation Y - - - - - - - - 68 Teleporter Lobby - Rotation Y - - - - - - - - 69 Warp Principal's Office - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - Model - 70 Door P2 Shop - Rotation Y - - - - - - - - 71 Door P2 Hunter's Guild - Rotation Y - - - - - - - - 72 Door P2 Teleporter x Rotation Y x x x x Switch ID x x x 73 Door P2 Medical Centre - Rotation Y - - - - - - - - 74 Elevator - Rotation Y - - - - - - - - 75 Seasonal Easter Egg - Rotation Y - - - - - - - - 76 Seasonal Valentines Heart - Rotation Y - - - - - - - - 77 Seasonal Christmas Tree - Rotation Y - - - - - - - - 78 Seasonal Christmas Wreath - Rotation Y - - - - - - - - 79 Seasonal Halloween Pumpkin - Rotation Y - - - - - - - - 80 Seasonal 21st Century - Rotation Y - - - - - - - - 81 Seasonal Sonic Character - Rotation Y - 1 2 3 Model 5 6 - 82 Welcome Board - Rotation Y - - - - - - - - 83 Fireworks - Rotation Y - Mdl IDX Area Width Rise Height Area Depth Freq - - 84 Door P2 Lobby - Rotation Y - - - - - - - - 85 Teleporter Main Battlemode - Rotation Y - - - - - - - - 86 Door Lab Teleporter - Rotation Y - 1 2 3 4 5 6 - 87 Touchplate Invisible P2 - - - Radius - - - - - - 128 Door Forest - Rotation Y - - - - Door ID - - - 129 Switch Forest - Rotation Y - - - - Switch ID - Colour - 130 Laser Fence - Rotation Y - Colour - - Switch ID - Model - 131 Laser Fence Square - Rotation Y - Colour - - Switch ID - Model - 132 Forest Laser Fence Switch - Rotation Y - - - - Switch ID - Colour - 133 Light Rays - Rotation Y - Scale X Scale Y Scale Z - - - - 134 Blue Butterfly - Rotation Y - 1 2 3 4 5 6 - 135 Probe Rotation X Rotation Y Rotation Z Model - - - - - - 136 Box Forest Type1 - Rotation Y - - - - - - - - 137 Forest Weather Station - Rotation Y - 1 2 3 4 5 6 - 138 Battery - Rotation Y - 1 2 3 4 5 6 - 139 Console - Rotation Y - - - - Function Model - - 140 Door Forest Sliding Rotation X Rotation Y Rotation Z Distance Speed Switch ID Switch Number Disable Effect Enable Effect - 141 Message Pod - Rotation Y - 1 2 3 4 5 6 - 142 Door Energy Barrier - Rotation Y - - - - Door ID - - - 143 Bridge Rising Forest - Rotation Y - - - - Door ID - - - 144 Switch Generic - Rotation Y - - - - Switch ID - - - 145 Box Forest Type1 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 146 Box Forest Type2 Fixed - Rotation Y - Full Random Random Item Fixed Item Item Parameter Item Parameter 2 Item Parameter 3 - 147 Box Forest Type2 EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 149 Box Forest Type1 Empty - Rotation Y - Event Number - - - - - - 150 Laser Fence Extendable - Rotation Y - Colour Collision Width Collision Depth Switch ID - Model - 151 Laser Fence Square Extendable - Rotation Y - Colour Collision Width Collision Depth SWITCH ID - Model - 192 Floor Panel 1 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 193 Door Caves 4-Switch - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 194 Door Caves - Rotation Y - - - - Door ID - - - 195 Smashing Pillar - Rotation Y - Smash Cooldown Start Delay (-ve,frames) Damage Switch ID 5 Stay Action - 196 Sign Type1 Caves - Rotation Y - 1 2 3 4 5 6 - 197 Sign Type2 Caves - Rotation Y - 1 2 3 4 5 6 - 198 Sign Type3 Caves - Rotation Y - 1 2 3 4 5 6 - 199 Hexagonal Tank - Rotation Y - 1 2 3 4 5 6 - 200 Brown Platform - Rotation Y - 1 2 3 4 5 6 - 201 Warning Light - Rotation Y - 1 2 3 4 5 6 - 203 Rainbow - Rotation Y - Scale X Scale Y Scale Z 4 5 6 - 204 Floating Jellyfish - Rotation Y - 1 2 3 4 5 6 - 205 Floating Dragonfly/Robot - Rotation Y - 1 2 3 4 5 6 - 206 Door Caves Switch - Rotation Y - - - - Door ID - - - 207 Robot Recharge Station - Rotation Y - 1 2 3 Switch ID 5 6 - 208 Cake Shop - Rotation Y - 1 2 3 4 5 6 - 209 Rock Small Red Caves1 - Rotation Y - - - - - - - - 210 Rock Medium Red Caves1 - Rotation Y - - - - - - - - 211 Rock Large Red Caves1 - Rotation Y - - - - - - - - 212 Rock Small Caves2 Type1 - Rotation Y - - - - - - - - 213 Rock Medium Caves2 Type1 - Rotation Y - - - - - - - - 214 Rock Large Caves2 Type1 - Rotation Y - - - - - - - - 215 Rock Small Caves2 Type2 - Rotation Y - - - - - - - - 216 Rock Medium Caves2 Type2 - Rotation Y - - - - - - - - 217 Rock Large Caves2 Type2 - Rotation Y - - - - - - - - 218 Rock Small Caves3 - Rotation Y - - - - - - - - 219 Rock Medium Caves3 - Rotation Y - - - - - - - - 220 Rock Large Caves3 - Rotation Y - - - - - - - - 222 Floor Panel 2 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active Sound Effect(1-6) 7 223 Rock Destructable Caves1 - Rotation Y - 1 2 3 4 5 6 - 224 Rock Destructable Caves2 - Rotation Y - 1 2 3 4 5 6 - 225 Rock Destructable Caves3 - Rotation Y - 1 2 3 4 5 6 - 256 Door Mines Rotation X Rotation Y Rotation Z - - - Door ID Switch Total Stay Active - 257 Floor Panel 3 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Switch ID Stay Active - - 258 Door Switch Mines - Rotation Y - - - - Door ID Switch Total Stay Active - 259 Cryo-Tube - Rotation Y - - - - - - - - 260 Supercomputer - Rotation Y - 1 2 3 4 5 6 - 261 Data Screen - Rotation Y - 1 2 3 4 5 6 - 262 Floating Robot - Rotation Y - 1 2 3 4 5 6 - 263 Floating Blue Light - Rotation Y - 1 2 3 4 5 6 - 264 Self Destructing Obj Type1 - Rotation Y - 1 2 3 4 5 6 - 265 Self Destructing Obj Type2 - Rotation Y - 1 2 3 4 5 6 - 266 Self Destructing Obj Type3 - Rotation Y - 1 2 3 4 5 6 - 267 Spark Machine - Rotation Y - Scale X Scale Y Scale Z - - - - 268 Crate Large Flashing - Rotation Y - 1 2 3 4 5 6 - 304 Ruins Seal - Rotation Y - - - - - - - - 320 Teleporter Ruins - Rotation Y - Area Number Colour Blue Colour Red Floor Number Disp Number No Disp Number - 321 Warp Ruins - Rotation Y - Destination X Destination Y Destination Z Dst Rotation Y - - - 322 Switch Ruins - Rotation Y - - - - Switch ID - - - 323 Floor Panel 4 Rotation X Rotation Y Rotation Z Scale X Scale Y Scale Z Plate ID Stay Active - - 324 Door Ruins1 - Rotation Y - - - - Door ID - - - 325 Door Ruins3 - Rotation Y - - - - Door ID - - - 326 Door Ruins2 - Rotation Y - - - - Door ID - - - 327 Door Ruins1 1-Switch Door - Rotation Y - - - - Door ID - - - 328 Door Ruins2 1-Switch Door - Rotation Y - - - - Door ID - - - 329 Door Ruins3 1-Switch Door - Rotation Y - - - - Door ID - - - 330 Door Ruins 4-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 331 Door Ruins 2-Switch Door - Rotation Y - - - - Start SwitchID Num of Switches Stay Active - 332 Sensor Ruins - Rotation Y - 1 2 3 4 5 6 - 333 Laser Fence Switch Ruins - Rotation Y - - - - Switch ID Colour - - 334 Laser Fence Short Ruins - Rotation Y - - - - Switch ID Colour - - 335 Laser Fence Long Ruins - Rotation Y - - - - Switch ID Colour - - 336 Laser Fence Square Small Ruins - Rotation Y - - - - Switch ID Colour - - 337 Laser Fence Square Large Ruins - Rotation Y - - - - Switch ID Colour - - 338 Poison Sac - Rotation Y - - - - - - - - 339 Guom Trap - Rotation Y - Trigger Radius (-ve) Starting Y-Offset Drop Length (frames) Damage Modifier Explode Delay (frames) - 340 Pop-Up Trap (No Tech) - - - Radius 1 2 3 4 5 - 341 Ruins Crystal - Rotation Y - 1 2 3 4 5 6 - 342 Monument - Rotation Y - 1 2 3 4 5 6 - 345 Rock Ruins 1 - Rotation Y - - - - - - - - 346 Rock Ruins 2 - Rotation Y - - - - - - - - 347 Rock Ruins 3 - Rotation Y - - - - - - - - 348 Rock Ruins 4 - Rotation Y - - - - - - - - 349 Rock Ruins 5 - Rotation Y - - - - - - - - 350 Rock Ruins 6 - Rotation Y - - - - - - - - 351 Rock Ruins 7 - Rotation Y - - - - - - - - 352 Collision Poison - - - Radius Power Link Switch Mode Fog Index Number Switch ID - 353 Box Ruins Yellow Fixed - Rotation Y - Full random Random Item Fixed Item Item parameter - - - 354 Box Ruins Blue - Rotation Y - 1 2 3 4 5 6 - 355 Box Ruins Yellow EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 356 Box Ruins Blue EventSpawn - Rotation Y - 1 2 3 Event to Call 5 6 - 357 Box Ruins Blue Empty - Rotation Y - 1 2 3 4 5 - - 358 Rock Ruins Destructable - Rotation Y - - - - Switch ID - - - 359 Pop-Up Trap - - - Radius HP Tech Level - Switch ID Tech - 368 Flying White Bird - Rotation Y - 1 2 3 4 5 6 - 369 Falz Monument - Rotation Y - 1 2 3 4 5 6 - 370 Floating Rocks - Rotation Y - 1 2 3 4 5 6 - 371 Floating Soul - Rotation Y - 1 2 3 4 5 6 - 372 Butterfly - Rotation Y - 1 2 3 4 5 6 - 384 Object Game-Menu Lobby - Rotation Y - 1 2 3 4 5 6 - 385 Object Warp Object Lobby - Rotation Y - 1 2 3 4 5 6 - 386 Tree Lobby1 - Rotation Y - 1 2 3 4 5 6 - 387 Unknown Item (387) - Rotation Y - 1 2 3 4 5 6 - 388 Unknown Item (388) - Rotation Y - 1 2 3 4 5 6 - 389 Unknown Item (389) - Rotation Y - 1 2 3 4 5 6 - 390 Seasonal Pumpkin - Rotation Y - 1 2 3 4 5 6 - 391 Seasonal Christmas - Rotation Y - 1 2 3 4 5 6 - 392 Seasonal Red/White - Rotation Y - 1 2 3 4 5 6 - 393 Unknown Item (393) - Rotation Y - 1 2 3 4 5 6 - 394 Unknown Item (394) - Rotation Y - 1 2 3 4 5 6 - 395 LobbyX Fishtank - Rotation Y - 1 2 3 4 5 6 - 396 LobbyX Butterflies - Rotation Y - 1 2 3 4 5 6 - 400 Unknown Item (400) - Rotation Y - 1 2 3 4 5 6 - 401 Wall Low - Rotation Y - 1 2 3 4 5 6 - 402 Door Spaceship - Rotation Y - 1 2 3 Switch ID 5 6 - 403 Wall High - Rotation Y - 1 2 3 4 5 6 - 416 Door Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 417 Wall Rubble - Rotation Y - 1 2 3 4 5 6 - 418 Column Broken - Rotation Y - 1 2 3 4 5 6 - 419 Rubble - Rotation Y - 1 2 3 4 5 6 - 420 Column - Rotation Y - 1 2 3 4 5 6 - 421 Column Fallen - Rotation Y - 1 2 3 4 5 6 - 422 Brick Cone - Rotation Y - 1 2 3 4 5 6 - 423 Wall Rubble Breakable - Rotation Y - 1 2 3 4 5 6 - 424 Object Map Detect Temple - Rotation Y - 1 2 3 4 5 6 - 425 Bridge Rising Short Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 426 Bridge Rising Long Temple - Rotation Y - 1 2 3 Switch ID 5 6 - 427 Door Temple 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 448 Door Spaceship 4-Switch - Rotation Y - 1 2 3 Start SwitchID Num of Switches Stay Active - 512 Box Type1 CCA - Rotation Y - 1 2 3 4 5 6 - 513 Teleporter Ep2 - Rotation Y - 1 2 3 4 5 6 - 514 Door CCA - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 515 Box Type2 CCA - Rotation Y - 1 2 3 4 5 6 - 516 Door CCA Main - Rotation Y - 1 2 3 4 5 6 - 517 Switch CCA Door Main - Rotation Y - 1 2 3 4 5 6 - 518 Rock Small CCA - Rotation Y - 1 2 3 4 5 6 - 519 Rock Medium CCA - Rotation Y - - - - Switch ID 5 6 - 520 Rock Large CCA - Rotation Y - 1 2 3 4 5 6 - 521 Spider Plant - Rotation - 1 2 3 4 5 6 - 522 Teleporter CCA Areas - Rotation Y - 1 2 3 4 5 6 - 523 Unknown Item (523) - Rotation Y - 1 2 3 4 5 6 - 524 White Bird - Rotation Y - 1 2 3 4 5 6 - 525 Orange Bird - Rotation Y - 1 2 3 4 5 6 - 527 Saw - Rotation Y - 1 Speed Model Switch ID Arc Switch Flag - 528 Laser Detector - Rotation Y - 1 2 Model Switch ID Arc Pause Time (seconds) - 529 Unknown Item (529) - Rotation Y - 1 2 3 4 5 6 - 530 Unknown Item (530) - Rotation Y - 1 2 3 4 5 6 - 531 Seagull - Rotation - 1 2 3 4 5 6 - 544 Fish - Rotation Y - 1 2 3 4 5 6 - 545 Door Seabed - Rotation Y - Scale X Scale Y Scale Z Start SwitchID Num of Switches Stay Active - 546 Door Seabed Always Open - Rotation Y - 1 2 3 4 5 6 - 547 Seabed/Tower Object - Rotation Y - 1 2 3 Model 4 5 - 548 Wall Glass Breakable - Rotation Y - 1 2 3 4 5 6 - 549 Robot Floating Blue - Rotation Y - 1 2 3 4 5 6 - 550 Robot Floating Red - Rotation Y - 1 2 3 4 5 6 - 551 Dolphin - Rotation Y - 1 2 3 4 5 6 - 552 Trap Capture - Rotation Y - 1 2 3 4 5 6 - 553 Message VR Link - Rotation Y - 1 2 3 4 5 6 - 576 Unknown Item (576) - Rotation Y 1 2 3 4 5 6 - - 640 Teleporter Barba Ray - Rotation Y - 1 2 3 4 5 6 - 672 Unknown Item (672) - Rotation Y - 1 2 3 4 5 6 - 688 Gee Nest - Rotation Y HP 1 2 3 4 5 6 - 689 Lab Computer Console Green - Rotation Y - 1 2 3 4 5 6 - 690 Lab Computer Console Orange - Rotation Y - 1 2 3 4 5 6 - 691 Chair Yelllow - Rotation Y - 1 2 3 4 5 6 - 692 Wall Lab Orange - Rotation Y - 1 2 3 4 5 6 - 693 Wall Lab Grey - Rotation Y - 1 2 3 4 5 6 - 694 Table Long - Rotation Y - 1 2 3 4 5 6 - 695 GBA Station - Rotation Y - 1 2 3 4 5 6 - 696 Message VR Link Function - Rotation Y - 1 2 3 4 5 6 - 697 Warp Instant - Rotation Y - 1 2 3 4 5 6 - 698 Object Invisible Lab - Rotation Y - 1 2 3 4 5 6 - 699 Door Lab Green - Rotation Y - 1 2 3 4 5 6 - 700 Unknown Item (700) - Rotation Y - 1 2 3 4 5 6 - 701 Warp Lab - Rotation Y - 1 2 3 4 5 6 - 768 Light Source Ep4 - Rotation Y - 1 2 3 4 5 6 - 769 Cacti - Rotation Y - Scale X Scale Y Scale Z Model - - - 770 Rock Brown Large - Rotation Y - - - - Model - - - 771 Rock Brown Breakable - Rotation Y - 1 2 3 4 5 6 - 832 Unknown Item (832) - Rotation Y - 1 2 3 4 5 6 - 833 Unknown Item (833) - Rotation Y - 1 2 3 4 5 6 - 896 Plant Poison - Rotation Y - 1 2 3 4 5 6 - 897 Unknown Item (897) - Rotation Y - 1 2 3 4 5 6 - 898 Unknown Item (898) - Rotation Y - 1 2 3 4 5 6 - 899 Oozing Desert Plant - Rotation Y - 1 2 3 4 5 6 - 901 Unknown Item (901) - Rotation Y - 1 2 3 4 5 6 - 902 Rock Black Large - Rotation Y - 1 2 3 Model 4 5 - 903 Unknown Item (903) - Rotation Y - 1 2 3 4 5 6 - 904 Unknown Item (904) - Rotation Y - 1 2 3 4 5 6 - 905 Unknown Item (905) - Rotation Y - 1 2 3 4 5 6 - 906 Unknown Item (906) - Rotation Y - 1 2 3 4 5 6 - 907 Rock Falling - Rotation Y - 1 2 3 4 5 6 - 908 Plant Desert - Rotation Y - 1 2 3 4 5 6 - 909 Box Desert Fixed - Rotation Y - 1 2 3 4 5 6 - 910 Unknown Item (910) - Rotation Y - 1 2 3 4 5 6 - 911 Bee Hive - Rotation Y - - - - Model - - - 912 Unknown Item (912) - Rotation Y - 1 2 3 4 5 6 - 913 Heat - - - Radius 1 2 Fog Index Number 4 5 - 960 Saint Million Egg Top - Rotation Y - 1 2 3 4 5 6 - 961 Unknown Item (961) - Rotation Y - 1 2 3 4 5 6 -