Difference between revisions of "Booma Family"
From Unofficial QEdit Wiki Guide
(→Generic Arguments) |
(→Unique Arguments) |
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* '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). | * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). | ||
* '''(6) Subtype''' - Choose which type of booma spawns: | * '''(6) Subtype''' - Choose which type of booma spawns: | ||
− | ** 0 = [https://wiki.pioneer2.net/index.php?title=booma Booma] | + | ** ''0 = [https://wiki.pioneer2.net/index.php?title=booma Booma]'' |
− | ** 1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma] | + | ** ''1 = [https://wiki.pioneer2.net/index.php?title=gobooma Gobooma]'' |
− | ** 2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma] | + | ** ''2 = [https://wiki.pioneer2.net/index.php?title=gigobooma Gigobooma]'' |
Revision as of 03:57, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).