Difference between revisions of "Delbiter"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Generic Arguments)
(Unique Arguments)
Line 16: Line 16:
  
 
==== Unique Arguments ====
 
==== Unique Arguments ====
* '''Howl Percent''' - How often it should howl.  Should be a decimal.
+
* '''(1) Howl Percent''' - How often it should howl.  Should be a decimal.
* '''Confuse Percent''' - Likelyhood of confusing players when howling.  Should be a decimal.
+
* '''(2) Confuse Percent''' - Likelyhood of confusing players when howling.  Should be a decimal.
* '''Confuse Distance''' - Distance around the howling delbiter that can be confused.
+
* '''(3) Confuse Distance''' - Distance around the howling delbiter that can be confused.
* '''Laser Percent''' - How often it should fire it's laser.  Should be a decimal.
+
* '''(4) Laser Percent''' - How often it should fire it's laser.  Should be a decimal.
* '''Charge Percent''' - How often it should charge.  Should be a decimal.
+
* '''(5) Charge Percent''' - How often it should charge.  Should be a decimal.
* '''Type''' - Boolean to set for a Delbiter to charge as it spawns.
+
* '''(6) Type''' - Boolean to set for a Delbiter to charge as it spawns.

Revision as of 00:35, 5 August 2018

Enemy

Delbiter

Parameters

Generic Arguments

  • Skin - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Howl Percent - How often it should howl. Should be a decimal.
  • (2) Confuse Percent - Likelyhood of confusing players when howling. Should be a decimal.
  • (3) Confuse Distance - Distance around the howling delbiter that can be confused.
  • (4) Laser Percent - How often it should fire it's laser. Should be a decimal.
  • (5) Charge Percent - How often it should charge. Should be a decimal.
  • (6) Type - Boolean to set for a Delbiter to charge as it spawns.