Difference between revisions of "Wolf Family"
From Unofficial QEdit Wiki Guide
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y axis of the enemy ([[Rotation Values]]). | + | * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). |
==== Unique Arguments ==== | ==== Unique Arguments ==== |
Revision as of 00:30, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- (1) Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
- (2) Subtype/Leader Flag - Choose which type of wolf spawns:
- 0 = Savage Wolf
- 1 = Barbarous Wolf