Difference between revisions of "Booma Family"
From Unofficial QEdit Wiki Guide
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==== Generic Arguments ==== | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. | * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a booma. Do not change. | ||
− | * '''Child Count''' - | + | * '''Child Count''' - Unused for this enemy. |
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. |
Revision as of 19:07, 4 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).