Difference between revisions of "Recobox"

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(Parameters)
(Parameters)
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==Parameters==
 
==Parameters==
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==== Generic Arguments ====
 
* '''Skin''' - Value = 223, enemy ID.  Defines this enemy as a Recobox. Do not change.
 
* '''Skin''' - Value = 223, enemy ID.  Defines this enemy as a Recobox. Do not change.
 
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox.
 
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox.
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
* '''Recon Floating Height''' - Defines the height at which child Recon's should hover at.
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==== Unique Arguments ====
* '''2''' - Unknown
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* '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at.
* '''3''' - Unknown
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* '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once.
* '''Number of Active Children''' - Defines the max number of Recon to deploy at once.
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* '''(6) X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)
* '''5''' - Unknown
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* '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)
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Revision as of 19:05, 4 August 2018

Enemy

Recobox

Parameters

Generic Arguments

  • Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
  • Child Count - Defines the max number of Recon to spawn from this Recobox.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (1) Recon Floating Height - Defines the height at which child Recon's should hover at.
  • (4) Number of Active Children - Defines the max number of Recon to deploy at once.
  • (6) X Rotation Code - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)