Difference between revisions of "Recobox"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
+ | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. | * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. | ||
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. | * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. | ||
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | * '''Recon Floating Height''' - Defines the height at which child Recon's should hover at. | + | ==== Unique Arguments ==== |
− | * ''' | + | * '''(1) Recon Floating Height''' - Defines the height at which child Recon's should hover at. |
− | + | * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. | |
− | + | * '''(6) X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) | |
− | * ''' | + | |
− | + |
Revision as of 19:05, 4 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
- Child Count - Defines the max number of Recon to spawn from this Recobox.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
Unique Arguments
- (1) Recon Floating Height - Defines the height at which child Recon's should hover at.
- (4) Number of Active Children - Defines the max number of Recon to deploy at once.
- (6) X Rotation Code - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)