Difference between revisions of "Booma Family"

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(Parameters)
(Unique Arguments)
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* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
  
===== Unique Arguments =====
+
==== Unique Arguments ====
 
* '''(2) Idle Distance''' - ???? (Recommend values 0 or 20).
 
* '''(2) Idle Distance''' - ???? (Recommend values 0 or 20).
 
* '''(6) Subtype''' - Choose which type of booma spawns:
 
* '''(6) Subtype''' - Choose which type of booma spawns:

Revision as of 19:01, 4 August 2018

Enemy

Booma

Gobooma

Gigobooma

Parameters

  • Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (2) Idle Distance - ???? (Recommend values 0 or 20).
  • (6) Subtype - Choose which type of booma spawns: