Difference between revisions of "Booma Family"
From Unofficial QEdit Wiki Guide
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* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | ==== Unique Arguments ==== | + | ===== Unique Arguments ===== |
* '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). | * '''(2) Idle Distance''' - ???? (Recommend values 0 or 20). | ||
* '''(6) Subtype''' - Choose which type of booma spawns: | * '''(6) Subtype''' - Choose which type of booma spawns: |
Revision as of 19:01, 4 August 2018
Enemy
Parameters
- Skin - Value = 64, enemy ID. Defines this enemy as a booma. Do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).