Difference between revisions of "Miscellaneous Functionality"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(QEdit v1.0c+ Miscellaneous Information)
Line 7: Line 7:
 
* The “Click to place” indicator at the bottom of the main window can be toggled off and on by right clicking under or around the 2D map.
 
* The “Click to place” indicator at the bottom of the main window can be toggled off and on by right clicking under or around the 2D map.
 
* The size of the main window’s coordinate display (located above the 2D map) can be changed by right clicking it.
 
* The size of the main window’s coordinate display (located above the 2D map) can be changed by right clicking it.
* Specific objects which use multiple bit fields for a param are split up into separate fields in the Edit window. Open or create [[itemsname.ini]], then replace entries 33, 37, 39, 128, 222, 527, and 528 with the following to display the new field names:
+
* Specific objects which use multiple bit fields for a param are split up into separate fields in the Edit window. Open or create [[itemsname.ini]], then replace entries 33, 37, 39, 128, 222, 527, and 528 with the following to display the new fields:
 
<pre>
 
<pre>
 
33 Symbol Chat Object - - - Radius 2 3 Switch ID 1 SC ID 1 Switch ID 2 SC ID 2 Switch ID 3 SC ID 3 -
 
33 Symbol Chat Object - - - Radius 2 3 Switch ID 1 SC ID 1 Switch ID 2 SC ID 2 Switch ID 3 SC ID 3 -

Revision as of 02:46, 3 January 2026

QEdit v1.0c+ Miscellaneous Information

  • The Ctrl + L and Ctrl + R hotkeys can be used to insert the next unused label/register in the original script editor's Add/Edit window as well as the text editor.
  • Using Ctrl + N, Alt + N, Ctrl + C, or Alt + C in 3D View to add or copy a new monster/object will automatically place it at the center (X: 0 Z: 0) of the room midpoint you’re closest to. It’s recommended to be somewhat near the center of the room you’re working in when adding new monsters/objects this way.
  • The Delete, Edit, and Undo hotkeys (Del, Alt + E, Ctrl + Z) can also be used inside 3D View.
  • Monsters and objects can be edited in 3D View by double clicking them.
  • When enabled, the “Follow selection” option in 3D Setup keeps the 3D camera viewport in sync with anything you select outside of 3D View, and opening 3D View with a monster/object selected puts you near its location.
  • The “Click to place” indicator at the bottom of the main window can be toggled off and on by right clicking under or around the 2D map.
  • The size of the main window’s coordinate display (located above the 2D map) can be changed by right clicking it.
  • Specific objects which use multiple bit fields for a param are split up into separate fields in the Edit window. Open or create itemsname.ini, then replace entries 33, 37, 39, 128, 222, 527, and 528 with the following to display the new fields:
33	Symbol Chat Object	-	-	-	Radius	2	3	Switch ID 1	SC ID 1	Switch ID 2	SC ID 2	Switch ID 3	SC ID 3	-
37	Count Down Object	Multiswitch (0 or 1)	Sound Effect (1)	Duration (Frames)	1	2	3	Switch ID 1	Activation Switch	Switch ID 2	4	Switch ID 3	5	-
39	Door Colour Bar	-	Rotation Y	-	Width Scale	Depth Scale	3	>0 = Invisible	Num Locks	First Lock ID	SRGB	-
128	Forest Door	-	Rotation Y	-	-	-	-	Icon	Switch	5	6	-
222	Floor Panel 2	Rotation X	Rotation Y	Rotation Z	Scale X	Scale Y	Scale Z	Switch ID	Sound Delay	Model	Sound Mode	Sound Effect	-
527	Saw	-	Rotation Y	-	1	Damage	Model	Switch ID	Rotation Range	Angle Increment	Full Circle	Delay	-
528	Laser Detect	-	Rotation Y	-	1	2	Model	Switch ID	Rotation Range	Angle Increment	Full Circle	Delay	-