Difference between revisions of "Particle3 id"
From Unofficial QEdit Wiki Guide
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==Use== | ==Use== | ||
Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I | Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I | ||
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+ | The particle has no clipping and is rendered from any draw distance. | ||
==Example== | ==Example== |
Revision as of 02:15, 18 June 2022
Contents
Syntax
Syntax: particle3f_id register1
- register1 = Particle # Used.
- register2 = How many frames.
- register3 = Character ID to tie the register to.
- register4 = Y value of the particle.
Use
Used to set a particle on a specific character, here's a link to all particle values https://youtu.be/4wFH3o8e-Os?list=PLE91Ij65SvIgE5LZye2hgnzCvwhwexs9I
The particle has no clipping and is rendered from any draw distance.
Example
//This example is used to set a specific particle on player slot 1.
0: get_slotnumber R250 //Puts the player's slot number is R250. 100: leti R1, 00000000 //Set particle 1. leti R2, 00000003 //Set frames to activate particle to 3, most need a minimum of this. let R3, R250 //Set the particle to player slot 1. leti R4, 0000000A //Set the Y value of the particle to 10. particle3f_id R1 //Tells where to start the continuation of registry strings to be used for the particle ID. ret