Difference between revisions of "Get coord player detect"

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(Syntax)
(Example)
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==Example==
 
==Example==
<span style='color:blue'>0:  </span><span style='color:green'>get_slotnumber </span>R250 <span style='color:orange'>          //Gets the player's slot # and puts it in R250.</span>
 
<span style='color:green'>    ret </span>
 
 
  <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>            //Set the X value to 10.</span>
 
  <span style='color:blue'>100: </span><span style='color:green'>leti </span>R1, 0000000A <span style='color:orange'>            //Set the X value to 10.</span>
 
  <span style='color:green'>    leti </span>R2, 00000014 <span style='color:orange'>            //Set Z value to 20.</span>
 
  <span style='color:green'>    leti </span>R2, 00000014 <span style='color:orange'>            //Set Z value to 20.</span>
 
  <span style='color:green'>    leti </span>R3, 00000064 <span style='color:orange'>            //Set the radius to 100.</span>
 
  <span style='color:green'>    leti </span>R3, 00000064 <span style='color:orange'>            //Set the radius to 100.</span>
<span style='color:green'>    let </span> R4, R250 <span style='color:orange'>                //Set the player slot to R250.</span>
+
  <span style='color:green'>    get_coord_player_detect</span> R1, R4 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span>
  <span style='color:green'>    get_coord_player_detect</span> R1, R5 <span style='color:orange'>//Tells where to start the continuation of registry strings to be used for the coordinates.</span>
+
  <span style='color:blue'></span><span style='color:green'>    jmpi_= </span>R4, 00000000, 101
  <span style='color:green'>     jmpi_=</span> R5, 00000000, 101 <span style='color:orange'>      //If R5 is set to 0, player is not in radius (call function 101).</span>
+
  <span style='color:blue'>    </span><span style='color:green'>window_msg</span> 'Slot 0 is in the radius!'
<span style='color:green'>    jmpi_=</span> R5, 00000001, 102 <span style='color:orange'>      //If R5 is set to 1, player is in radius (call function 102).</span>
+
  <span style='color:green'>    ret </span>
+
<span style='color:blue'>101: </span><span style='color:green'>window_msg</span> 'You are not in the radius.'
+
 
  <span style='color:green'>    winend </span>
 
  <span style='color:green'>    winend </span>
  <span style='color:green'>     ret </span>
+
  <span style='color:blue'>101:</span><span style='color:green'> jmpi_= </span>R5, 00000000, 102
  <span style='color:blue'>102: </span><span style='color:green'>window_msg</span> 'You are in the radius!'
+
  <span style='color:blue'>     </span><span style='color:green'>window_msg</span> 'Slot 1 is in the radius!'
 
  <span style='color:green'>    winend </span>
 
  <span style='color:green'>    winend </span>
  <span style='color:green'>    ret </span>
+
  <span style='color:blue'>102:</span><span style='color:green'> jmpi_= </span>R6, 00000000, 103
 +
<span style='color:blue'>    </span><span style='color:green'>window_msg</span> 'Slot 2 is in the radius!'
 +
<span style='color:green'>    winend </span>
 +
<span style='color:blue'>103:</span><span style='color:green'> jmpi_= </span>>R7, 00000000, 104
 +
<span style='color:blue'>    </span><span style='color:green'>window_msg</span> 'Slot 3 is in the radius!'
 +
<span style='color:green'>    winend </span>
 +
<span style='color:blue'>  </span><span style='color:green'>  ret </span>
  
 
==Also see==
 
==Also see==
 
[[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]]
 
[[leti]] [[let]] [[jmpiue]] [[get_slotnumber]] [[ret]]

Revision as of 22:04, 10 June 2022

Syntax

Syntax: get_coord_player_detect register1, register4

  • register1 = X value.
  • register2 = Z value.
  • register3 = Radius.
  • register4 = Output for slot 0.
  • register5 = Output for slot 1.
  • register6 = Output for slot 2.
  • register7 = Output for slot 3.

Use

Script version of a touch plate object; used to detect a player's location within specific set parameters.

Example

100: leti R1, 0000000A              //Set the X value to 10.
     leti R2, 00000014              //Set Z value to 20.
     leti R3, 00000064              //Set the radius to 100.
     get_coord_player_detect R1, R4 //Tells where to start the continuation of registry strings to be used for the coordinates.
     jmpi_= R4, 00000000, 101
     window_msg 'Slot 0 is in the radius!'
     winend 
101: jmpi_= R5, 00000000, 102
     window_msg 'Slot 1 is in the radius!'
     winend 
102: jmpi_= R6, 00000000, 103
     window_msg 'Slot 2 is in the radius!'
     winend 
103: jmpi_= >R7, 00000000, 104
     window_msg 'Slot 3 is in the radius!'
     winend 
     ret 

Also see

leti let jmpiue get_slotnumber ret