Difference between revisions of "Targetable Object"
From Unofficial QEdit Wiki Guide
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==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
* '''Active ID''' - This must be unlocked in order to be able to target the targetable object. | * '''Active ID''' - This must be unlocked in order to be able to target the targetable object. | ||
− | + | ** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle. | |
*** '''Switch ID''' - Switch to be unlocked when activated. | *** '''Switch ID''' - Switch to be unlocked when activated. | ||
*** '''HP''' - Amount of hits it takes to activate the targetable object. | *** '''HP''' - Amount of hits it takes to activate the targetable object. | ||
*** '''5''' - Set to 0, does not need to be changed. | *** '''5''' - Set to 0, does not need to be changed. | ||
*** '''6''' - Set to 0, does not need to be changed. | *** '''6''' - Set to 0, does not need to be changed. |
Revision as of 16:44, 21 January 2022
Object
Object in which the player can attack to activate a switch
Parameters
Generic Arguments
- Skin - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the object is in
- Unknown
- Position X - X coordinate of count down object in reference to the center of the room.
- Position Y - Y coordinate count down object in reference to the center of the room.
- Position Z - Z coordinate count down object in reference to the center of the room.
- Rotation Y - Rotation of the object.
Unique Arguments
- Active ID - This must be unlocked in order to be able to target the targetable object.
- Target Type - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle.
- Switch ID - Switch to be unlocked when activated.
- HP - Amount of hits it takes to activate the targetable object.
- 5 - Set to 0, does not need to be changed.
- 6 - Set to 0, does not need to be changed.
- Target Type - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle.