Difference between revisions of "Targetable Object"

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(Generic Arguments)
(Unique Arguments)
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==== Unique Arguments ====
 
==== Unique Arguments ====
* '''Frames''' - This determines how many frames the object waits until it relocks.
 
 
*** '''Active ID''' - This must be unlocked in order to be able to target the targetable object.
 
*** '''Active ID''' - This must be unlocked in order to be able to target the targetable object.
 
*** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle.
 
*** '''Target Type''' - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle.

Revision as of 16:44, 21 January 2022

Object

Object in which the player can attack to activate a switch

Parameters

Generic Arguments

  • Skin - Value = 35, Targetable Object. Defines this object as a Targetable Object, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the object is in
  • Unknown
  • Position X - X coordinate of count down object in reference to the center of the room.
  • Position Y - Y coordinate count down object in reference to the center of the room.
  • Position Z - Z coordinate count down object in reference to the center of the room.
  • Rotation Y - Rotation of the object.

Unique Arguments

      • Active ID - This must be unlocked in order to be able to target the targetable object.
      • Target Type - Boolean, set to -1 if you don't want the target reticle to show up, 1 if you want a reticle.
      • Switch ID - Switch to be unlocked when activated.
      • HP - Amount of hits it takes to activate the targetable object.
      • 5 - Set to 0, does not need to be changed.
      • 6 - Set to 0, does not need to be changed.