Difference between revisions of "Ba set trap"

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(Created page with "==Syntax== ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span> * xxxxxxxx (DWORD) = Hex value to be used t...")
 
(Syntax)
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''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span>
 
''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:green'>ba_set_trap </span>R1, R2</span>
  
* xxxxxxxx (DWORD) = Hex value to be used to determine how many traps the players have
+
    register1 = start of continuous registers.
 +
 
 +
2 registers.
 +
 
 +
1st register = Type of Trap
 +
 
 +
  00000000 = Damage Trap
 +
 
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  00000001 = Slow Trap
 +
 
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  00000002 = Confuse Trap
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  00000003 = Freeze Trap
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2nd register = Starting Number of Trap
  
 
==Use==
 
==Use==

Revision as of 03:39, 19 April 2021

Syntax

Syntax: ba_set_trap R1, R2

   register1 = start of continuous registers.

2 registers.

1st register = Type of Trap

  00000000 = Damage Trap
  00000001 = Slow Trap
  00000002 = Confuse Trap
  00000003 = Freeze Trap

2nd register = Starting Number of Trap

Use

Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work)

Example


         leti R1, 00000000 //Makes register 1 equal 00000000.
         leti R2, 00000003 //Makes register 2 equal 00000003.
         ba_set_trap R1 //Starts the player with 3 damage traps.
         ret 

Also See

ba_set_trapmenu