Difference between revisions of "Delbiter"
From Unofficial QEdit Wiki Guide
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==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
− | * '''Howl Percent''' - How often it should howl. Should be a decimal. | + | * '''(1) Howl Percent''' - How often it should howl. Should be a decimal. |
− | * '''Confuse Percent''' - Likelyhood of confusing players when howling. Should be a decimal. | + | * '''(2) Confuse Percent''' - Likelyhood of confusing players when howling. Should be a decimal. |
− | * '''Confuse Distance''' - Distance around the howling delbiter that can be confused. | + | * '''(3) Confuse Distance''' - Distance around the howling delbiter that can be confused. |
− | * '''Laser Percent''' - How often it should fire it's laser. Should be a decimal. | + | * '''(4) Laser Percent''' - How often it should fire it's laser. Should be a decimal. |
− | * '''Charge Percent''' - How often it should charge. Should be a decimal. | + | * '''(5) Charge Percent''' - How often it should charge. Should be a decimal. |
− | * '''Type''' - Boolean to set for a Delbiter to charge as it spawns. | + | * '''(6) Type''' - Boolean to set for a Delbiter to charge as it spawns. |
Revision as of 00:35, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- (1) Howl Percent - How often it should howl. Should be a decimal.
- (2) Confuse Percent - Likelyhood of confusing players when howling. Should be a decimal.
- (3) Confuse Distance - Distance around the howling delbiter that can be confused.
- (4) Laser Percent - How often it should fire it's laser. Should be a decimal.
- (5) Charge Percent - How often it should charge. Should be a decimal.
- (6) Type - Boolean to set for a Delbiter to charge as it spawns.