Difference between revisions of "Delbiter"

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(Generic Arguments)
(Generic Arguments)
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==== Generic Arguments ====
 
==== Generic Arguments ====
 
* '''Skin''' - Value = 220, enemy ID.  Defines this enemy as a Delbiter. Do not change.
 
* '''Skin''' - Value = 220, enemy ID.  Defines this enemy as a Delbiter. Do not change.
* '''Child Count''' - Unsued.
+
* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  

Revision as of 00:34, 5 August 2018

Enemy

Delbiter

Parameters

Generic Arguments

  • Skin - Value = 220, enemy ID. Defines this enemy as a Delbiter. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • Howl Percent - How often it should howl. Should be a decimal.
  • Confuse Percent - Likelyhood of confusing players when howling. Should be a decimal.
  • Confuse Distance - Distance around the howling delbiter that can be confused.
  • Laser Percent - How often it should fire it's laser. Should be a decimal.
  • Charge Percent - How often it should charge. Should be a decimal.
  • Type - Boolean to set for a Delbiter to charge as it spawns.