Difference between revisions of "Recobox"
From Unofficial QEdit Wiki Guide
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | * ''' | + | * '''Recon Floating Height''' - Defines the height at which child Recon's should hover at. |
* '''2''' - Unknown | * '''2''' - Unknown | ||
* '''3''' - Unknown | * '''3''' - Unknown | ||
− | * ''' | + | * '''Number of Active Children''' - Defines the max number of Recon to deploy at once. |
* '''5''' - Unknown | * '''5''' - Unknown | ||
− | * ''' | + | * '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees) |
Revision as of 15:31, 4 August 2018
Use
Recobox.
Parameters
- Skin - Value = 223, object ID. Defines this object as a Recobox.
- Child Count - Defines the max number of Recon to spawn from this Recobox.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Recon Floating Height - Defines the height at which child Recon's should hover at.
- 2 - Unknown
- 3 - Unknown
- Number of Active Children - Defines the max number of Recon to deploy at once.
- 5 - Unknown
- X Rotation Code - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)