Difference between revisions of "Touch Plate Object"

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(Created page with "==Object== This object is used to unlock a switch when a player is within range of this object. ==Parameters== ==== Unique Arguments ==== * '''(1) Radius''' - Radius of the c...")
 
(Unique Arguments)
 
Line 8: Line 8:
 
* '''(3) Unused''' - Unused
 
* '''(3) Unused''' - Unused
 
* '''(4) Switch ID''' - The switch to unlock when a player is within range of this object.
 
* '''(4) Switch ID''' - The switch to unlock when a player is within range of this object.
* '''(5) Stay Active''' - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will still unlocked when the player leaves the radius.
+
* '''(5) Stay Active''' - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will be unlocked when the player leaves the radius.
 
* '''(6) Unused''' - Unused
 
* '''(6) Unused''' - Unused

Latest revision as of 17:54, 7 October 2022

Object

This object is used to unlock a switch when a player is within range of this object.

Parameters

Unique Arguments

  • (1) Radius - Radius of the collision that will unlock the switch. The client adds 10 to this value for the actual collision radius.
  • (2) Unused - Unused
  • (3) Unused - Unused
  • (4) Switch ID - The switch to unlock when a player is within range of this object.
  • (5) Stay Active - If negative, the switch will be locked when the player leaves the radius. If non-negative, the switch will be unlocked when the player leaves the radius.
  • (6) Unused - Unused