Difference between revisions of "Npcname.ini"

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(Contents)
(Contents)
 
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==Contents==
 
==Contents==
 +
The following looks goofy, but just trust us, copy and paste it.
 
<pre>
 
<pre>
0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty<br />
+
0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty
1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype -<br />
+
64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype -
65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype -<br />
+
65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype -
66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - -<br />
+
66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - -
67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - -<br />
+
67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - -
68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -<br />
+
68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -
69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 -<br />
+
96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 -
97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8<br />
+
97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8
98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag -<br />
+
98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag -
99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -<br />
+
99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype -
100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7<br />
+
100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7
101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype -<br />
+
128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype -
129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 -<br />
+
130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 -
131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 -<br />
+
131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 -
132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - -<br />
+
160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - -
161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 -<br />
+
161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 -
162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype -<br />
+
166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype -
167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
192 Dragon /  Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
192 Dragon /  Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype -<br />
+
212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype -
213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype -<br />
+
213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype -
214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype -<br />
+
214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype -
215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype -<br />
+
215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype -
216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 -<br />
+
216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 -
217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 -<br />
+
217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 -
218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 -<br />
+
218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 -
219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type -<br />
+
220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type -
221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype -<br />
+
221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype -
222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa -<br />
+
223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa -
224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7<br />
+
224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7
225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 -<br />
+
225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 -
240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -<br />
+
279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -<br />
+
280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag -
 
281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
 
281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -
 +
 
</pre>
 
</pre>

Latest revision as of 23:21, 15 October 2021

Instructions

Copy the text in contents below into a new file named npcname.ini and put that file into the same directory as qedit.exe

Contents

The following looks goofy, but just trust us, copy and paste it.

0	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty	Empty
1	Female Base	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
2	Female Child	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
3	Female Dwarf	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
4	Female Fat	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
5	Female Macho	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
6	Female Old	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
7	Female Tall	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
8	Male Base	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
9	Male Child	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
10	Male Dwarf	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
11	Male Fat	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
12	Male Macho	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
13	Male Old	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
14	Male Tall	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
25	Blue Soldier	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
26	Red Soldier	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
27	Principle	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
28	Tekker	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
29	Guild Lady	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
30	Scientist	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
31	Nurse	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
32	Irene	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
33	Default Humar (Ash)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
34	Default Hunewearl (Sue)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
36	Default Ramar (Bernie)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
37	Default Racast (Gilingham)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
38	Default Racaseal (Elenor)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
39	Default Fomarl (Alisha)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
40	Default Fomewm (Montaque)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
41	Default Fomewearl (Rupika)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
42	Unknown 42	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
43	Unknown 43	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
44	Unknown 44	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
45	Dacci	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
46	Hopkins	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
47	Unknown 47	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
48	HMN FRC W 01	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
49	NMN FRC M 01	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
50	NMN FRC W 01	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
51	Stage NPC's	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	Subtype	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
64	Hildebear	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Spawn Type	2	3	4	5	Subtype	-
65	Rag Rappy / Sand Rappy	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	Subtype	-
66	Monest	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	State	Start Number	Total Number	-	-	-	-
67	Savage Wolf	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Group ID	Leader flag	-	-	-	-	-
68	Booma	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	Idle Distance	-	-	-	Subtype	-
69	Rappy NPC	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
70	Small Hildebear NPC	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
96	Grass Assassin	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Always Run Flag	2	3	Run at 50% (20)	5	6	-
97	Poison Lily / Del Lily	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	1	2	3	4	5	6	Subtype	8
98	Nano Dragon	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	Spawn Flag	-
99	Evil Shark	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	Idle Distance	-	-	-	Subtype	-
100	Pofuilly Slime	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	Subtype (-ve)	7
101	Pan Arms	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
128	Gillchic	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Lasers/Fire	2	3	4	5	Subtype	-
129	Garanz	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
130	Sinow Beat	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Invisible?	Subtype	3	4	5	6	-
131	Canadine	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Zonde Flag	2	3	4	5	6	-
132	Canane	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
133	Dubchic Switch	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
160	Delsaber	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Jump Distance	Block HP	-	-	-	-	-
161	Chaos Sorcerer	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Spawn Delay?	2	3	4	5	6	-
162	Dark Gunner	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
163	Death Gunner	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
164	Chaos Bringer	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
165	Darth Belra	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
166	Dimenian	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	Idle Distance	2	3	4	Subtype	-
167	Bulclaw	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
168	Claw	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
169	NPC Bringer	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
192	Dragon /  Gal Griffin	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
193	de ro le	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
194	Vol Opt Control	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
195	Vol Opt Part 1	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
196	Vol Opt Core	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
197	Vol Opt Part 2	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
198	Vol Opt Monitor	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
199	Vol Opt Hiraisan	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
200	Dark Falz	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
201	Olga Flow	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
202	Barba Ray	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
204	Gol Dragon 	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
208	Unknown 208	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
209	Natasha	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
210	Dan	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
211	Unknown 211	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
212	Sinow Berill	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Spawn Style	2	Technique Bias	Cloak Bias	Decloak Bias	Subtype	-
213	Merillias	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Run Flag	Never Run Flag	Poison Flag	No Poison Flag	Spawn Range	Subtype	-
214	Mericarol	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	Melee Bias?	Poison Bias	4	5	Subtype	-
215	Ul Gibbon	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Spot Appear	Jump Appear	Back Jump	Run Tech	Back Tech	Subtype	-
216	Gibbles	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Delay?	2	3	4	5	6	-
217	Gee	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Stinger Flag	Spawn Type	3	4	5	6	-
218	Gi Gue	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Fly Spawn?	2	3	A bias?	B bias?	6	-
219	Deldepth	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
220	Delbiter	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Howl Percent	Confuse Percent	Confuse Distance	Laser Percent	Charge Percent	Type	-
221	Dolmdarl	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Trap Flag	Idle Distance	3	4	5	Subtype	-
222	Morfos	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
223	Recobox	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Active Y-Coord	2	3	Active Recons	5	0-Flr 1-Cl 2-Wa	-
224	Epsilon / Sinow Zoa	Skin	1	2	Child Count	Floor number	3	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	4	Rotation Y	5	0:IG 1:IC 2:VG 3:VC	2	Technique %	4	5	6	7
225	Ill Gill	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Run Flag?	Run Flag 2?	3	4	5	6	-
240	Armour shop	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
241	Item Shop	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
242	Default Fomar	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
243	Default Ramarl (Karen)	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
244	Leo	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
245	Paganini	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
246	Unknown 246	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
247	Nol	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
248	Elly	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
249	Unknown 249	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
250	Ep 2 Item Shop	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
251	Ep 2 Weapon Shop	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
252	Security Guard	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
253	Ep 2 Hunters Guild	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
254	Ep 2 Nurse	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
255	Unknown 255	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
256	Momoka	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
272	Astark	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
273	Satellite Lizard	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
274	Merissa A	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
275	Girt	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
276	Zu	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
277	Boota	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
278	Dorphon	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
279	Goran	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-
280	Rupika	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	Movement Distance	-	Hide Register	Character ID	Function	Movement Flag	-
281	Saint Million	Skin	-	-	Child Count	Floor number	-	Map Section	Wave Number 1	Wave Number 2	Position X	Position Y	Position Z	-	Rotation Y	-	1	2	3	4	5	6	-