Difference between revisions of "Npcname.ini"
From Unofficial QEdit Wiki Guide
LunarFuror (Talk | contribs) (→Contents) |
LunarFuror (Talk | contribs) (→Contents) |
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==Contents== | ==Contents== | ||
+ | The following looks goofy, but just trust us, copy and paste it. | ||
<pre> | <pre> | ||
− | 0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty | + | 0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty |
− | 1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype - | + | 64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype - |
− | 65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype - | + | 65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype - |
− | 66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - - | + | 66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - - |
− | 67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - - | + | 67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - - |
− | 68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - | + | 68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - |
− | 69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 - | + | 96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 - |
− | 97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8 | + | 97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8 |
− | 98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag - | + | 98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag - |
− | 99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - | + | 99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - |
− | 100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7 | + | 100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7 |
− | 101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype - | + | 128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype - |
− | 129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 - | + | 130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 - |
− | 131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 - | + | 131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 - |
− | 132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - - | + | 160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - - |
− | 161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 - | + | 161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 - |
− | 162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype - | + | 166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype - |
− | 167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 192 Dragon / Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 192 Dragon / Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype - | + | 212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype - |
− | 213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype - | + | 213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype - |
− | 214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype - | + | 214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype - |
− | 215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype - | + | 215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype - |
− | 216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 - | + | 216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 - |
− | 217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 - | + | 217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 - |
− | 218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 - | + | 218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 - |
− | 219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type - | + | 220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type - |
− | 221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype - | + | 221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype - |
− | 222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa - | + | 223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa - |
− | 224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7 | + | 224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7 |
− | 225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 - | + | 225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 - |
− | 240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
− | 272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | + | 279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - |
− | 280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - | + | 280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - |
281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | 281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - | ||
+ | |||
</pre> | </pre> |
Latest revision as of 23:21, 15 October 2021
Instructions
Copy the text in contents below into a new file named npcname.ini and put that file into the same directory as qedit.exe
Contents
The following looks goofy, but just trust us, copy and paste it.
0 Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty Empty 1 Female Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 2 Female Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 3 Female Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 4 Female Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 5 Female Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 6 Female Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 7 Female Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 8 Male Base Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 9 Male Child Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 10 Male Dwarf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 11 Male Fat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 12 Male Macho Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 13 Male Old Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 14 Male Tall Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 25 Blue Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 26 Red Soldier Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 27 Principle Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 28 Tekker Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 29 Guild Lady Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 30 Scientist Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 31 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 32 Irene Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 33 Default Humar (Ash) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 34 Default Hunewearl (Sue) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 36 Default Ramar (Bernie) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 37 Default Racast (Gilingham) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 38 Default Racaseal (Elenor) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 39 Default Fomarl (Alisha) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 40 Default Fomewm (Montaque) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 41 Default Fomewearl (Rupika) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 42 Unknown 42 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 43 Unknown 43 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 44 Unknown 44 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 45 Dacci Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 46 Hopkins Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 47 Unknown 47 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 48 HMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 49 NMN FRC M 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 50 NMN FRC W 01 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 51 Stage NPC's Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z Subtype Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 64 Hildebear Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Type 2 3 4 5 Subtype - 65 Rag Rappy / Sand Rappy Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype - 66 Monest Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - State Start Number Total Number - - - - 67 Savage Wolf Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Group ID Leader flag - - - - - 68 Booma Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - 69 Rappy NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 70 Small Hildebear NPC Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 96 Grass Assassin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Always Run Flag 2 3 Run at 50% (20) 5 6 - 97 Poison Lily / Del Lily Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y 1 2 3 4 5 6 Subtype 8 98 Nano Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Spawn Flag - 99 Evil Shark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance - - - Subtype - 100 Pofuilly Slime Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 Subtype (-ve) 7 101 Pan Arms Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 128 Gillchic Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Lasers/Fire 2 3 4 5 Subtype - 129 Garanz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 130 Sinow Beat Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Invisible? Subtype 3 4 5 6 - 131 Canadine Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Zonde Flag 2 3 4 5 6 - 132 Canane Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 133 Dubchic Switch Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 160 Delsaber Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Jump Distance Block HP - - - - - 161 Chaos Sorcerer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Delay? 2 3 4 5 6 - 162 Dark Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 163 Death Gunner Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 164 Chaos Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 165 Darth Belra Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 166 Dimenian Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Idle Distance 2 3 4 Subtype - 167 Bulclaw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 168 Claw Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 169 NPC Bringer Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 192 Dragon / Gal Griffin Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 193 de ro le Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 194 Vol Opt Control Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 195 Vol Opt Part 1 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 196 Vol Opt Core Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 197 Vol Opt Part 2 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 198 Vol Opt Monitor Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 199 Vol Opt Hiraisan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 200 Dark Falz Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 201 Olga Flow Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 202 Barba Ray Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 204 Gol Dragon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 208 Unknown 208 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 209 Natasha Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 210 Dan Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 211 Unknown 211 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 212 Sinow Berill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spawn Style 2 Technique Bias Cloak Bias Decloak Bias Subtype - 213 Merillias Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag Never Run Flag Poison Flag No Poison Flag Spawn Range Subtype - 214 Mericarol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 Melee Bias? Poison Bias 4 5 Subtype - 215 Ul Gibbon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Spot Appear Jump Appear Back Jump Run Tech Back Tech Subtype - 216 Gibbles Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Delay? 2 3 4 5 6 - 217 Gee Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Stinger Flag Spawn Type 3 4 5 6 - 218 Gi Gue Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Fly Spawn? 2 3 A bias? B bias? 6 - 219 Deldepth Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 220 Delbiter Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Howl Percent Confuse Percent Confuse Distance Laser Percent Charge Percent Type - 221 Dolmdarl Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Trap Flag Idle Distance 3 4 5 Subtype - 222 Morfos Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 223 Recobox Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Active Y-Coord 2 3 Active Recons 5 0-Flr 1-Cl 2-Wa - 224 Epsilon / Sinow Zoa Skin 1 2 Child Count Floor number 3 Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z 4 Rotation Y 5 0:IG 1:IC 2:VG 3:VC 2 Technique % 4 5 6 7 225 Ill Gill Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Run Flag? Run Flag 2? 3 4 5 6 - 240 Armour shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 241 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 242 Default Fomar Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 243 Default Ramarl (Karen) Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 244 Leo Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 245 Paganini Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 246 Unknown 246 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 247 Nol Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 248 Elly Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 249 Unknown 249 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 250 Ep 2 Item Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 251 Ep 2 Weapon Shop Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 252 Security Guard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 253 Ep 2 Hunters Guild Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 254 Ep 2 Nurse Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 255 Unknown 255 Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 256 Momoka Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 272 Astark Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 273 Satellite Lizard Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 274 Merissa A Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 275 Girt Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 276 Zu Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 277 Boota Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 278 Dorphon Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 279 Goran Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 - 280 Rupika Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - Movement Distance - Hide Register Character ID Function Movement Flag - 281 Saint Million Skin - - Child Count Floor number - Map Section Wave Number 1 Wave Number 2 Position X Position Y Position Z - Rotation Y - 1 2 3 4 5 6 -