Difference between revisions of "Ba set trap"
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==Syntax== | ==Syntax== | ||
− | ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color: | + | ''Syntax:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>ba_set_trap </span>R1, R2</span> |
− | + | register1 = start of continuous registers. | |
+ | |||
+ | 2 registers. | ||
+ | |||
+ | 1st register = Type of Trap | ||
+ | |||
+ | 00000000 = Damage Trap | ||
+ | |||
+ | 00000001 = Slow Trap | ||
+ | |||
+ | 00000002 = Confuse Trap | ||
+ | |||
+ | 00000003 = Freeze Trap | ||
+ | |||
+ | |||
+ | 2nd register = Starting Number of Trap | ||
==Use== | ==Use== |
Latest revision as of 03:44, 19 April 2021
Contents
Syntax
Syntax: ba_set_trap R1, R2
register1 = start of continuous registers.
2 registers.
1st register = Type of Trap
00000000 = Damage Trap
00000001 = Slow Trap
00000002 = Confuse Trap
00000003 = Freeze Trap
2nd register = Starting Number of Trap
Use
Used to set the amount of traps each player has. (You need to use ba_set_trapmenu to allow this opcode to work)
Example
leti R1, 00000000 //Makes register 1 equal 00000000.
leti R2, 00000003 //Makes register 2 equal 00000003.
ba_set_trap R1 //Starts the player with 3 damage traps.
ret