Difference between revisions of "Recobox"

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(Parameters)
(Unique Arguments)
 
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==Use==
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==Enemy==
Recobox.
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[https://wiki.pioneer2.net/index.php?title=Recobox Recobox]
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value = 223, object ID.  Defines this object as a Recobox. Do not change.
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==== Generic Arguments ====
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* '''Skin''' - Value = 223, enemy ID.  Defines this enemy as a Recobox. Do not change.
 
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox.
 
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
* '''Recon Floating Height''' - Defines the height at which child Recon's should hover at.
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* '''2''' - Unknown
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==== Unique Arguments ====
* '''3''' - Unknown
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* '''(1) Recon Floating Height''' - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with '''X Rotation Code''' of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point.
* '''Number of Active Children''' - Defines the max number of Recon to deploy at once.
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* '''(2) Recon Revolving Range''' - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating.
* '''5''' - Unknown
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* '''(3) - Unused.
* '''X Rotation Code''' - Rotation on the X axis. (1 = 180 degrees, 2 = 90 degrees)
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* '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once.
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* '''(5) - Unused.
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* '''(6) X Rotation Code''' - Rotation on the X axis.  
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** ''0 = 0 degree rotation''
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** ''1 = 180 degree rotation''
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** ''2 = 90 degree rotation''

Latest revision as of 21:44, 30 September 2022

Enemy

Recobox

Parameters

Generic Arguments

  • Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
  • Child Count - Defines the max number of Recon to spawn from this Recobox.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Recon Floating Height - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with X Rotation Code of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point.
  • (2) Recon Revolving Range - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating.
  • (3) - Unused.
  • (4) Number of Active Children - Defines the max number of Recon to deploy at once.
  • (5) - Unused.
  • (6) X Rotation Code - Rotation on the X axis.
    • 0 = 0 degree rotation
    • 1 = 180 degree rotation
    • 2 = 90 degree rotation