Difference between revisions of "Recobox"
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− | == | + | ==Enemy== |
− | + | [https://wiki.pioneer2.net/index.php?title=Recobox Recobox] | |
==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value = 223, | + | ==== Generic Arguments ==== |
+ | * '''Skin''' - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change. | ||
* '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. | * '''Child Count''' - Defines the max number of Recon to spawn from this Recobox. | ||
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | + | * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). |
− | * '''Recon Floating Height''' - Defines the height at | + | |
− | * '''2''' - | + | ==== Unique Arguments ==== |
− | * '''3 | + | * '''(1) Recon Floating Height''' - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with '''X Rotation Code''' of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point. |
− | * '''Number of Active Children''' - Defines the max number of Recon to deploy at once. | + | * '''(2) Recon Revolving Range''' - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating. |
− | * '''5 | + | * '''(3) - Unused. |
− | * '''X Rotation Code''' - Rotation on the X axis. | + | * '''(4) Number of Active Children''' - Defines the max number of Recon to deploy at once. |
+ | * '''(5) - Unused. | ||
+ | * '''(6) X Rotation Code''' - Rotation on the X axis. | ||
+ | ** ''0 = 0 degree rotation'' | ||
+ | ** ''1 = 180 degree rotation'' | ||
+ | ** ''2 = 90 degree rotation'' |
Latest revision as of 21:44, 30 September 2022
Enemy
Parameters
Generic Arguments
- Skin - Value = 223, enemy ID. Defines this enemy as a Recobox. Do not change.
- Child Count - Defines the max number of Recon to spawn from this Recobox.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- (1) Recon Floating Height - Defines an offset for the child recons floating height. This value plus 45 is the target Y coordinate for recons to float. Note that rooms in Seabed are at various Y levels and this parameter often needs to be adjusted for recons to function properly. For a Recobox with X Rotation Code of 0, setting this parameter to the map's Y value (not the Recobox's Y position in the section) for the Recobox is a good starting point.
- (2) Recon Revolving Range - Defines an offset for the child recons to float around their target on the XZ plane. This value plus 50 is the XZ distance from target when recons are floating.
- (3) - Unused.
- (4) Number of Active Children - Defines the max number of Recon to deploy at once.
- (5) - Unused.
- (6) X Rotation Code - Rotation on the X axis.
- 0 = 0 degree rotation
- 1 = 180 degree rotation
- 2 = 90 degree rotation