Difference between revisions of "Hildebear"
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(Created page with "==Use== Hildebear. ==Parameters== * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map S...") |
(→Unique Arguments) |
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| − | == | + | ==Enemy== |
| − | + | [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] | |
==Parameters== | ==Parameters== | ||
| − | * '''Skin''' - Value = 64, | + | ==== Generic Arguments ==== |
| − | * '''Child Count''' - | + | * '''Skin''' - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change. |
| + | * '''Child Count''' - Unused for this enemy. | ||
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. | ||
| Line 12: | Line 13: | ||
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
| − | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | + | * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). |
| − | * '''Spawn | + | |
| − | * | + | ==== Unique Arguments ==== |
| − | * '' | + | * '''(1) Spawn Code''' - Spawn location |
| − | * | + | ** ''0 = Ground'' |
| − | * '' | + | ** ''1 = Sky'' |
| − | * '''Subtype''' - Choose which type of hildebear spawns | + | * '''(6) Subtype''' - Choose which type of hildebear spawns. |
| + | ** ''0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]'' | ||
| + | ** ''1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?'' | ||
Latest revision as of 03:56, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).